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CarlysleCastle

Castle Carlysle

Firstcitybankandtrust

First City Bank and Trust: A good example for classicism in Thief II

The architecture in all three Thief games was inspired by many historical periods. Old medieval castles co-exist with newer Victorian or classicist buildings. Some old buildings were 'improved' with steam punk gadgets or feature a metal cladding, such as the outer walls of the Shoalsgate Station. It is notable that most stone made buildings in the City have flat roofs, while timbered houses usually have normal roofs. Styles also differ between the poor areas and the more prosperous ones, and additionally, there are differences between the games.

For reasons unknown, the architecture between T1 and 2 is radically different from T3. Ordered, organized bricks and cornerstones take over from the piles of cobblestone, iron frames and red brick. Thief 2 holds many architectural styles of the Industrial Revolution with its use of brick, iron frames, and greenhouses. In Thief 3, these styles are replaced by High Medieval-style buildings, utilizing much more rustic designs.

Appearances[]

Thief: The Dark Project[]

The majority of the Dark Project buildings are solid stone, some with stone merlons. There exist a few exotic buildings like Constantine's Mansion or the Ramirez Manor however by contrast. Another example is the interior of the Opera House, which is mostly baroque.

Thief II: The Metal Age[]

Similar to the first Thief game, but features more classicist buildings with Victorian interiors. In addition, more Industrial Age pieces such as metal frames and metal plates are seen.

Thief: Deadly Shadows[]

The third Thief game features timbered houses with ogive windows. Very few Victorian buildings exist, and no classicist buildings are shown. In the Docks, urban structures show extreme 'jettying", or leaning out as they go higher.

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Games Original T1 Icon Thief: The Dark Project · TG IconThief Gold · T2 Icon Thief II: The Metal Age · TDS Icon Thief: Deadly Shadows
Reboot T4 icon Thief (reboot)
Mobile Thief: Deadly Shadows Mobile
Game Design Game Play Lighting · Sound · Abilities · Weapons · Loot · Approach
Other Storyline · Timeline · Cut scenes · Architecture
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