Combat Bots as well as some Turrets; consequently, it is only found in T2. It has the potential to deal two types of damage: blunt force, and explosive, making any device wielding it an immediate threat. The main flaws in the cannonball's design are its weight (and air resistance in realistic terms) and its three-second fuse. Its range is limited, especially when fired upward, and because it does not detonate on impact, it is also highly susceptible to rebound. Both increase the likelihood of self-inflicted damage and/or friendly fire, and thus the agile thief (i.e. Garrett) can often eliminate such adversaries with little or no expenditure of supplies.