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[[Image:T3_Candlestick_loot.jpg|thumb|90px|A common [[Silver Candlestick]], T3]] |
[[Image:T3_Candlestick_loot.jpg|thumb|90px|A common [[Silver Candlestick]], T3]] |
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− | [[Image:T3_Painting_loot.jpg|thumb|110px|A valuable [[Painting]], T3]] |
+ | [[Image:T3_Painting_loot.jpg|thumb|110px|A valuable [[Rich Painting]], T3]] |
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[[Image:T3_Cat_statue_loot.jpg|thumb|130px|A rare [[Silver Cat Statue]], T3]] |
[[Image:T3_Cat_statue_loot.jpg|thumb|130px|A rare [[Silver Cat Statue]], T3]] |
Revision as of 05:13, 17 April 2009
Loot plays a major role in the Thief games, and is found in game levels, hidden, disguised or locked away.
Loot is necessary for Garrett to collect gold which can be used to purchase weapons and items from shops, after the current mission ends.
Stolen loot can be exchanged for gold on the Black Market, with available fences.
Expendable weapons can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use.
In Thief: The Dark Project, Thief Gold and Thief II: The Metal Age finding loot was difficult as was camouflaged and hidden into the game levels.
In Thief: Deadly Shadows however, shine or glint was added to every stealable item in the game making it much easier to spot and therefore, walk up to and pick up/steal. Also the gold value of the stolen object is displayed after you steal it, as shown below.
See Also
- Black Market, Shops who deal in items, and Fences who deal in loot
External Links
John P's Texture Pack for T3 typically removes the Loot glint, making gameplay as challenging as the previous Thief games. Players that prefer the light blue "selection" that appears over objects or loot should leave the "Glint" option unchecked at the time of Texture installation.
Navigation | ||
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Games | Original | Thief: The Dark Project · Thief Gold · Thief II: The Metal Age · Thief: Deadly Shadows |
Reboot | Thief (reboot) | |
Mobile | Thief: Deadly Shadows Mobile | |
Game Design | Game Play | Lighting · Sound · Abilities · Weapons · Loot · Approach |
Other | Storyline · Timeline · Cut scenes · Architecture |
All items (163)
- Canopic Jar
- Captain Markham's pirate treasure
- Cat O' Nine Tails
- Cat Statuette
- Codex of the Admonitions
- Coethe Medallion
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- Copper Candlestick
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- Copper Coins
- Copper Comb
- Copper Fork
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- Copper Goblet
- Copper Knife
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- Curator's Monocle
- Currency
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- Gem Ring
- Gemstone
- Giant Coin
- Gilded Helm
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- Gold Candlestick
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- Gold Fork
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- Gold Goblet
- Gold Knife
- Gold Nugget
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- Gold Ring
- Gold Spectacles
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- Golden Dagger
- Golden Scales
- Golden Skull (T2)
- Gravecourt Red
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- Serpentyle Torc
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- Silver Candlestick
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- Silver Coins
- Silver Comb
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- Silver Flute (T2)
- Silver Flute (TG)
- Silver Fork
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- Silver Knife
- Silver Mirror
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- Silver Ring
- Silver Spoon
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- Silver Surgical Kit
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- Spice
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