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+ | [[File:TDS_ThiefTrailer_12.jpg|thumb|right|1|Garrett holding a stolen bag filled with valuables, in the TDS intro sequence]] |
'''Loot''' plays a major role in the Thief games, and is found in game levels, hidden, disguised or [[Lock Picks|locked away]]. |
'''Loot''' plays a major role in the Thief games, and is found in game levels, hidden, disguised or [[Lock Picks|locked away]]. |
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− | + | [[Garrett]] needs to collect loot to make a living. Extra [[Currency|cash]] can be used to purchase [[Weapons|weapons]] and [[:Category:Tool|tools]] from shops between missions. |
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− | Stolen loot |
+ | Stolen loot (including [[:Category:Lucre_Loot|money]], oddly enough) is exchanged for cash on the [[Black Market]], with available [[:Category:Fence|fences]]. |
[[Weapons#Expendable_Weapons|Expendable weapons]] can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use. |
[[Weapons#Expendable_Weapons|Expendable weapons]] can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use. |
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+ | |||
+ | ==Types== |
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+ | In ''[[Thief 1]]'' and ''[[Thief 2]]'', three types of loot exist. These have no actual relevance to the game, however. |
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+ | *'''Gold''' - anything predominantly made of precious metal, usually silver or gold |
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+ | *'''Gems''' - cloudstone, addonizio, diamonds, jewellery and other items made from them |
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+ | *'''Goods''' - anything which is valued for reasons other than their precious components |
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+ | <br/> |
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+ | In ''[[Thief: Deadly Shadows]]'', the loot classes are changed slightly. No item can belong to more than one and each fence is only equipped to deal in two of them. |
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+ | *'''Metal''' - gold, silver, copper, coins, and other precious metals |
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+ | *'''Gems''' - rubies, emeralds, diamonds, jewellery and other items made from them |
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+ | *'''Artwork''' - things that have more collector value than material, including books and wine |
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==Appearance== |
==Appearance== |
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− | [[ |
+ | [[File:DromEd Object Model luckcoin.jpg|thumb|140px|[[Lucky Coins]], T2]] |
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− | [[ |
+ | [[File:DromEd Object Model trsiring.jpg|thumb|110px|[[Ramirez Signet Ring]], T1]] |
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− | [[ |
+ | [[File:DromEd Object Model trcrysta.jpg|thumb|70px|[[Cloudstone]], T1/T2]] |
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− | [[ |
+ | [[File:DromEd Object Model opglass.jpg|thumb|120px|[[Opera Glasses]], TG]] |
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− | In ''[[Thief: Deadly Shadows]]'' however, |
+ | In ''[[Thief: Deadly Shadows]]'' however, a sparkle was added to every piece of loot and a blue shine to every other item in the game making it much easier to spot and therefore, walk up to and pick up/steal. |
+ | |||
− | Also the gold value of the stolen object is displayed after you steal it, as shown below. |
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+ | When an item is stolen, its loot value is displayed in the corner of the screen, as shown below. Another welcome change is the addition of a total loot percentage for missions which updates with each newly stolen item. |
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− | [[ |
+ | [[File:TDS_Coins_loot.jpg|thumb|115px|Everyday [[Copper Coins|loose Copper Coins]], TDS]] |
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− | [[ |
+ | [[File:TDS_Candlestick_loot.jpg|thumb|90px|A common [[Silver Candlestick]], TDS]] |
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− | [[ |
+ | [[File:TDS_Painting_loot.jpg|thumb|110px|A valuable [[Fine Portrait|Portrait]], TDS]] |
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− | [[ |
+ | [[File:TDS_Cat_statue_loot.jpg|thumb|130px|A rare [[Cat Statuette]], TDS]] |
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==See Also== |
==See Also== |
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*[[Black Market]], Shops who deal in items, and Fences who deal in loot |
*[[Black Market]], Shops who deal in items, and Fences who deal in loot |
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⚫ | |||
==External Links== |
==External Links== |
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[http://www.john-p.com/textures/Thief-DS/index.shtml John P's Texture Pack] for T3 typically removes the Loot glint, making gameplay as challenging as the previous Thief games. Players that prefer the light blue "selection" that appears over objects or loot should leave the "Glint" option unchecked at the time of Texture installation. |
[http://www.john-p.com/textures/Thief-DS/index.shtml John P's Texture Pack] for T3 typically removes the Loot glint, making gameplay as challenging as the previous Thief games. Players that prefer the light blue "selection" that appears over objects or loot should leave the "Glint" option unchecked at the time of Texture installation. |
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{{thiefseries}} |
{{thiefseries}} |
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+ | [[Category:Item]] |
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+ | [[Category:Object]] |
Revision as of 01:07, 2 April 2014
Loot plays a major role in the Thief games, and is found in game levels, hidden, disguised or locked away.
Garrett needs to collect loot to make a living. Extra cash can be used to purchase weapons and tools from shops between missions.
Stolen loot (including money, oddly enough) is exchanged for cash on the Black Market, with available fences.
Expendable weapons can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use.
Types
In Thief 1 and Thief 2, three types of loot exist. These have no actual relevance to the game, however.
- Gold - anything predominantly made of precious metal, usually silver or gold
- Gems - cloudstone, addonizio, diamonds, jewellery and other items made from them
- Goods - anything which is valued for reasons other than their precious components
In Thief: Deadly Shadows, the loot classes are changed slightly. No item can belong to more than one and each fence is only equipped to deal in two of them.
- Metal - gold, silver, copper, coins, and other precious metals
- Gems - rubies, emeralds, diamonds, jewellery and other items made from them
- Artwork - things that have more collector value than material, including books and wine
Appearance
In Thief: The Dark Project, Thief Gold and Thief II: The Metal Age finding loot was difficult as was camouflaged and hidden into the game levels.
In Thief: Deadly Shadows however, a sparkle was added to every piece of loot and a blue shine to every other item in the game making it much easier to spot and therefore, walk up to and pick up/steal.
When an item is stolen, its loot value is displayed in the corner of the screen, as shown below. Another welcome change is the addition of a total loot percentage for missions which updates with each newly stolen item.
See Also
- Black Market, Shops who deal in items, and Fences who deal in loot
External Links
John P's Texture Pack for T3 typically removes the Loot glint, making gameplay as challenging as the previous Thief games. Players that prefer the light blue "selection" that appears over objects or loot should leave the "Glint" option unchecked at the time of Texture installation.
Navigation | ||
---|---|---|
Games | Original | Thief: The Dark Project · Thief Gold · Thief II: The Metal Age · Thief: Deadly Shadows |
Reboot | Thief (reboot) | |
Mobile | Thief: Deadly Shadows Mobile | |
Game Design | Game Play | Lighting · Sound · Abilities · Weapons · Loot · Approach |
Other | Storyline · Timeline · Cut scenes · Architecture |
All items (163)
- Canopic Jar
- Captain Markham's pirate treasure
- Cat O' Nine Tails
- Cat Statuette
- Codex of the Admonitions
- Coethe Medallion
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- Copper Candlestick
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- Copper Coins
- Copper Comb
- Copper Fork
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- Copper Goblet
- Copper Knife
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-
-
-
-
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- Curator's Monocle
- Currency
-
- Gem Ring
- Gemstone
- Giant Coin
- Gilded Helm
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-
- Gold Candlestick
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-
- Gold Fork
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- Gold Goblet
- Gold Knife
- Gold Nugget
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-
- Gold Ring
- Gold Spectacles
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-
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-
- Golden Dagger
- Golden Scales
- Golden Skull (T2)
- Gravecourt Red
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- Serpentyle Torc
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-
- Silver Candlestick
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- Silver Coins
- Silver Comb
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- Silver Flute (T2)
- Silver Flute (TG)
- Silver Fork
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- Silver Knife
- Silver Mirror
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- Silver Ring
- Silver Spoon
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- Silver Surgical Kit
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- Spice
-