Thief Wiki
Thief Wiki
No edit summary
No edit summary
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:TDS_ThiefTrailer_12.jpg|thumb|right|1|Garrett holding a stolen bag filled with valuables, in a TDS movie sequence]]
+
[[File:TDS_ThiefTrailer_12.jpg|thumb|right|1|Garrett holding a stolen bag filled with valuables, in the TDS intro sequence]]
   
 
'''Loot''' plays a major role in the Thief games, and is found in game levels, hidden, disguised or [[Lock Picks|locked away]].
 
'''Loot''' plays a major role in the Thief games, and is found in game levels, hidden, disguised or [[Lock Picks|locked away]].
Line 9: Line 9:
 
[[Weapons#Expendable_Weapons|Expendable weapons]] can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use.
 
[[Weapons#Expendable_Weapons|Expendable weapons]] can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use.
   
==Types==
+
==Types==
In ''[[Thief: Deadly Shadows]]'', three types of loot existed, with each fence being willing to take two types of loot off the player, in exchange for gold.
+
In ''[[Thief 1]]'' and ''[[Thief 2]]'', three types of loot exist. These have no actual relevance to the game, however.
  +
*'''Gold''' - anything predominantly made of precious metal, usually silver or gold
 
  +
*'''Gems''' - cloudstone, addonizio, diamonds, jewellery and other items made from them
  +
*'''Goods''' - anything which is valued for reasons other than their precious components
  +
<br/>
  +
In ''[[Thief: Deadly Shadows]]'', the loot classes are changed slightly. No item can belong to more than one and each fence is only equipped to deal in two of them.
 
*'''Metal''' - gold, silver, copper, coins, and other precious metals
 
*'''Metal''' - gold, silver, copper, coins, and other precious metals
*'''Gems''' - rubies, emeralds, diamonds, jewelry, and items made from them
+
*'''Gems''' - rubies, emeralds, diamonds, jewellery and other items made from them
*'''Artwork''' - things that have more collector value than material
+
*'''Artwork''' - things that have more collector value than material, including books and wine
   
 
==Appearance==
 
==Appearance==
Line 23: Line 27:
 
|-
 
|-
 
|
 
|
[[File:DromEd Object Model luckcoin.jpg|thumb|160px|[[Lucky Coins]], T2]]
+
[[File:DromEd Object Model luckcoin.jpg|thumb|140px|[[Lucky Coins]], T2]]
 
||
 
||
 
[[File:DromEd Object Model trsiring.jpg|thumb|110px|[[Ramirez Signet Ring]], T1]]
 
[[File:DromEd Object Model trsiring.jpg|thumb|110px|[[Ramirez Signet Ring]], T1]]
 
||
 
||
[[File:Mystic'sHeart&Soul.jpg|thumb|170px|[[Mystic's Heart and Mystic's Soul]], T1]]
+
[[File:DromEd Object Model trcrysta.jpg|thumb|70px|[[Cloudstone]], T1/T2]]
 
||
 
||
 
[[File:DromEd Object Model opglass.jpg|thumb|120px|[[Opera Glasses]], TG]]
 
[[File:DromEd Object Model opglass.jpg|thumb|120px|[[Opera Glasses]], TG]]
Line 33: Line 37:
   
 
In ''[[Thief: Deadly Shadows]]'' however, a sparkle was added to every piece of loot and a blue shine to every other item in the game making it much easier to spot and therefore, walk up to and pick up/steal.
 
In ''[[Thief: Deadly Shadows]]'' however, a sparkle was added to every piece of loot and a blue shine to every other item in the game making it much easier to spot and therefore, walk up to and pick up/steal.
  +
Also the gold value of the stolen object is displayed after players steal it, as shown below. Another welcome change was that in the major missions when loot was picked up, the game also told you immediately what percentage of the loot for that mission you had currently acquired with the addition of the newly stolen item.
 
  +
When an item is stolen, its loot value is displayed in the corner of the screen, as shown below. Another welcome change is the addition of a total loot percentage for missions which updates with each newly stolen item.
   
   

Revision as of 01:07, 2 April 2014

TDS ThiefTrailer 12

Garrett holding a stolen bag filled with valuables, in the TDS intro sequence

Loot plays a major role in the Thief games, and is found in game levels, hidden, disguised or locked away.

Garrett needs to collect loot to make a living. Extra cash can be used to purchase weapons and tools from shops between missions.

Stolen loot (including money, oddly enough) is exchanged for cash on the Black Market, with available fences.

Expendable weapons can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use.

Types

In Thief 1 and Thief 2, three types of loot exist. These have no actual relevance to the game, however.

  • Gold - anything predominantly made of precious metal, usually silver or gold
  • Gems - cloudstone, addonizio, diamonds, jewellery and other items made from them
  • Goods - anything which is valued for reasons other than their precious components


In Thief: Deadly Shadows, the loot classes are changed slightly. No item can belong to more than one and each fence is only equipped to deal in two of them.

  • Metal - gold, silver, copper, coins, and other precious metals
  • Gems - rubies, emeralds, diamonds, jewellery and other items made from them
  • Artwork - things that have more collector value than material, including books and wine

Appearance

In Thief: The Dark Project, Thief Gold and Thief II: The Metal Age finding loot was difficult as was camouflaged and hidden into the game levels.


DromEd Object Model luckcoin

Lucky Coins, T2

DromEd Object Model trsiring

Ramirez Signet Ring, T1

DromEd Object Model trcrysta

Cloudstone, T1/T2

DromEd Object Model opglass

Opera Glasses, TG

In Thief: Deadly Shadows however, a sparkle was added to every piece of loot and a blue shine to every other item in the game making it much easier to spot and therefore, walk up to and pick up/steal.

When an item is stolen, its loot value is displayed in the corner of the screen, as shown below. Another welcome change is the addition of a total loot percentage for missions which updates with each newly stolen item.


TDS Coins loot

Everyday loose Copper Coins, TDS

TDS Candlestick loot

A common Silver Candlestick, TDS

TDS Painting loot

A valuable Portrait, TDS

TDS Cat statue loot

A rare Cat Statuette, TDS

See Also

  • Black Market, Shops who deal in items, and Fences who deal in loot

Category:Loot Images

External Links

John P's Texture Pack for T3 typically removes the Loot glint, making gameplay as challenging as the previous Thief games. Players that prefer the light blue "selection" that appears over objects or loot should leave the "Glint" option unchecked at the time of Texture installation.


Navigation
Games Original T1 Icon Thief: The Dark Project · TG IconThief Gold · T2 Icon Thief II: The Metal Age · TDS Icon Thief: Deadly Shadows
Reboot T4 icon Thief (reboot)
Mobile Thief: Deadly Shadows Mobile
Game Design Game Play Lighting · Sound · Abilities · Weapons · Loot · Approach
Other Storyline · Timeline · Cut scenes · Architecture

All items (163)