Constantine's Sword is the magical blade owned by Constantine and kept on display in his mansion where it was well protected by guards and traps.[1]
Story[]
An unknown woman named Viktoria hired Garrett to steal the sword in the aptly named mission "The Sword" for an anonymous client who was impressed by the Ramirez job.[2] Afterward, this client is revealed to be Constantine himself, who had devised the heist as a test of Garrett's skill and wanted to hire him to steal the gemstone called "The Eye". Garrett was allowed to keep the sword as a gesture of goodwill and to assist him in his quest for The Eye.[3]
Features[]
Although the description in the Starting Gear section claims that it "seems to prevent your foes from noticing that you have it drawn, even when you're about to strike", this is not the case during actual gameplay (if the sword is drawn in view of a Hammerite in Undercover, he will run for the alarm button just the same). Its only special property is that it does not reflect light like a normal sword, thus Garrett may wield it without becoming more visible. Besides this and its appearance, the sword is no different from any other.
Apparitions can be killed by Constantine's Sword. It is unknown if a normal sword can kill them as they aren't encountered in the storyline before obtaining Constantine's Sword. Additionally, the only Apparition that appears in Thief II is found in one of the latter mission's library. They are invincible and may only be killed through an exorcism by finding the hidden journals scattered throughout the library, therefore meaning that the normal sword can do no harm to the Apparition.
Absence[]
Interestingly enough, Constantine's Sword does not appear in Thief II: The Metal Age (or Thief: Deadly Shadows).
It is unclear of what became of the magical blade after the first game but some explanations could include that it broke and Garrett had to replace it with an normal sword, he sold it (it was a priced artifact after all and it’s possible Garrett had not much need for a special sword), he willingly gave it away, it was somehow confiscated and he could not regain it, after the Trickster’s death he didn’t want anything to with him and got rid of it, or it was lost in some other way. A more supernatural explanation could be that after the Trickster's death it lost its magic and therefore its use or it always had been a normal sword and its appearance had just been altered by the Trickster's magic and it reverted back to normal after his death.
A behind the scenes explanation could be that it made the use of the sword more easier to use than intended, or might encourage players to use it more and since violence is not a core aspect of the game, the developers decided to return to a normal sword. Although unlikely it could also have been left out of omission.
Take note however that in Thief: Deadly Shadows the developers opted to use a Dagger instead of a sword, possibly to limit the use of melee combat even more, and therefore the sword could not return in this game.
References[]
Weapons | |
---|---|
Melee | Blackjack · Dagger · Sword · Constantine's Sword · Warhammer · Mechanist Mace |
Ranged | Bow · Broadhead Arrow · Gas Arrow · Fire Arrow · Mechanist Crossbow |
Thievery | Noisemaker Arrow · Rope Arrow · Vine Arrow · Water Arrow · Moss Arrow · Oil Flask |
Explosive | Flash Bomb · Gas Bomb · Explosive Mine · Flash Mine · Gas Mine · Explosive Charge · Frogbeast Egg |
Other | Holy Water Vial · Holy Water Font · Holy Water Flask · Wand |