In the Thief games, the storyline is revealed before and after each mission was completed, using Cut scenes. These are usually pre-rendered videos and/or real-time 3D graphics.

TG CS06 01

T1/TG - video cutscene

TG B13 01

T1/TG - pictures briefing

T2 CS05 07

T2 - video cutscene

T2 B02 02

T2 - pictures briefing

In Thief: The Dark Project, Thief Gold and Thief II: The Metal Age briefings consisted of panning and zooming sepia images with an accompanying voice and music track, whereas cut scenes were full color animations with some live shadow acting.

Keeper intro 03

T3 - video cutscene

Gamalls treachery 09

T3 - real-time 3D briefing

In Thief: Deadly Shadows this technique was changed, with some scenes fully animated 3D renders, others partially moving pictures, and pre-rendered videos. In case of video, Higher-quality (high-poly) 3D models are used for the environment, characters and objects, also with spectacular special effects. The voice track was also prerecorded, suiting each character and reflecting their moral alignment, especially the Keepers, only revealed in this game.

See AlsoEdit

Games T1 Icon Thief: The Dark Project · TG IconThief Gold · T2 Icon Thief II: The Metal Age · TDS Icon Thief: Deadly Shadows · T4 icon Thief (reboot)
Game Design Storyline · Lighting · Sound · Weapons · Abilities · Light Gem · Compass · Loot · Approach · Architecture · Cut scenes