Properties[]
- Inventory->Long Description: use_water
- Inventory->Purchase Price: 50
- Inventory->Object Name: Name_water
- SFX->Particle Type: H2OCore
- Schema->Class Tags: ArrowType Water
- S->Scripts: OutDamnSpot; ; ; ; FALSE
- Shape->Model Name: arrowwat
- Engine Features->Combine Type: waterarr
- Act React->Sources: WaterStim (-389)
- Act React->Sources->Source Editor: (-128); WaterStim; Contact; 0.5
- Act React->Sources->Source Editor->Shape Data: Collision; 0; 0
- Act React->Sources->Source Editor: (-128); WaterStim; Contact; 0.5
- Act React->Receptrons: FireStim (-388)
- Object: water (-128)*
- Stimulus: FireStim (-388)
- Min Intensity: 0
- Max Intensity: No Max
- Effect: Create Object
- Target Object: SteamPuff (-2025)
- Agent Object: Me
- Edit Effect: 0, 0, 0; 0; 0; 0
- Act React->Receptrons: FireStim (-388)
- Object: water (-128)*
- Stimulus: FireStim (-388)
- Min Intensity: 0
- Max Intensity: No Max
- Effect: Destroy Object
- Target Object: Me
- Act React->Receptrons: WaterStim (-389)
- Object: water (-128)*
- Stimulus: WaterStim (-389)
- Min Intensity: 0
- Max Intensity: No Max
- Effect: Slay Object
- Target Object: Me
- Agent Object: Source
Inherited from Projectile (-59)*
- C->CSProperty: CSArrow
- Game->Bash Factor: 0.00
- Weapon->Exposure: 10
- Engine Features->FrobInfo: Move; Script, FocusScript; Script, FocusScript
- Physics->Projectile->Faces Velocity: TRUE
- Physics->Projectile->Initial Velocity: 60, 0, 0
- Physics->Model->Attributes: 66; 3; 1; 1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; FALSE
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Slay on Impact, Full Collision Sound
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- S->Scripts: arrow; LootSounds; ; ; FALSE
- Shape->Model Name: skull
- Inventory->Type: Weapon
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- no properties