Properties[]
- Properties->Tweq->DeleteState: On; None; 0; 0
- Properties->Tweq->RotateState: On; None; On; None; None;
- Physics->Model->Attributes: 66; 40; 3; 0.1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; TRUE; FALSE
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Links->~Projectile
- From: TurretCannonball (-4279)
- To: CannonballLauncher (-1494)
- Data: 0; 0
Inherited from Cannonball (-3219)
- Gun->Projectile Description: 1; 0
- Schema->Class Tags: ArrowType Cannonball
- Properties->Tweq->DeleteState: None; None; 0; 0
- Properties->Tweq->RotateState: None; None; None; None; None;
- Properties->Tweq->Delete: SlayObj; Sim; None; None; 2000
- Properties->Tweq->Rotate: Continue; NoLimit, Wrap; None; None; 1; 0, 0, 360; 0, 0, 0; 0, 0, 0
- Engine Features->FrobInfo: None; None; None
- Physics->Projectile->Faces Velocity: FALSE
- Physics->Projectile->Initial Velocity: 45, 0, 0
- Physics->Model->Attributes: 66; 40; 3; 0.1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; TRUE; FALSE
- Physics->Misc->Collision Type: Bounce, Full Collision Sound
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Shape->Model Name: canonbal
- Shape->Scale: 2.5, 2.5, 2.5
- Act React->Sources: BashStim (-900)
- Act React->Sources->Source Editor: (-3219); BashStim; Contact; 0.1
- Act React->Sources->Source Editor->Shape Data: Collision; 0.04; 0
- Act React->Sources->Source Editor: (-3219); BashStim; Contact; 0.1
- Inventory->Object Name: Name_cannonball: "Cannonball"
- Inventory->Type: Junk
- Links->~ParticleAttachement
- From: Cannonball (-3219)
- To: CBallFuseSparks (-6167)
- Data: Vhot; 0; N/A; 0
- Links->Corpse
- From: Cannonball (-3219)
- To: CannonballExplosion (-3160)
- Data: FALSE
Metaproperty->Materials->MatHard->MatMetal (-2419)
Inherited from MatHard (-5661)
Inherited from Materials (-1647)
Inherited from Metaproperty (-2)
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Inherited from CritterShots (-3376)
- Properties->Tweq->DeleteState: None; None; 0; 0
- Properties->Tweq->Delete: Slay Obj; Sim; None; None; 30000
- Engine Features->FrobInfo: None; Script, FocusScript, Use Ammo; Script, FocusScript, Use Ammo
Inherited from Projectile (-59)
- C->CSProperty: CSArrow
- Game->Bash Factor: 0.01
- Weapon->Exposure: 10
- Engine Features->FrobInfo: Move; Script, FocusScript; Script, FocusScript
- Physics->Projectile->Faces Velocity: TRUE
- Physics->Projectile->Initial Velocity: 60, 0, 0
- Physics->Model->Attributes: 66; 3; 1; 1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; TRUE; FALSE
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Slay on Impact, Full Collision Sound
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- S->Scripts: arrow; LootSounds; ; ; FALSE
- Shape->Model Name: skull
- Inventory->Type: Weapon
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Networking->Network Category: Hosted
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- Engine Features->FrobInfo: None; None; None