Properties[]
- Properties->Tweq->ScaleState: On; None; On; On; On
- Properties->Tweq->Scale: Stop Tweq; Sim; None; None; 0; 0.4, 1, 6; 0.4, 1, 6; 0.4, 1, 6
- Physics->Model->Dimensions: 1; 0; 0, 0, 0; 0, 0, 0; FALSE; FALSE
- Physics->Model->Type: Sphere; 1; FALSE; FALSE
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
Inherited from firebolt (-1339)
- Schema->MaterialTags: Material Carpet
- Schema->Class Tags: ArrowType Firebolt
- Properties->Tweq->ModelsState: On; None; 0; 0
- Properties->Tweq->Models: Continue; None; Random; None; 250; fireb1; fireb2; fireb3; ; ;
- Engine Features->FrobInfo: None; Script, FocusScript, Use Ammo; Script, FocusScript, Use Ammo
- Physics->Projectile->Initial Velocity: 20, 0, 0
- Physics->Model->Attributes: 0; 1; 1; 1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; FALSE; FALSE
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Renderer->Transparency (alpha): 0.5
- Renderer->Render Type: Unlit
- Renderer->Dynamic Light: 40
- Shape->Model Name: fireb1
- Links->~ParticleAttachement
- From: firebolt (-1339)
- To: BoltTrail (-4333)
- Data: Object; 0; N/A; 0
- Links->Corpse
- From: firebolt (-1339)
- To: FireBoltExplosion (-4547)
- Data: (blank)
Inherited from CritterShots (-3376)
- Properties->Tweq->DeleteState: None; None; 0; 0
- Properties->Tweq->Delete: Slay Obj; Sim; None; None; 30000
- Engine Features->FrobInfo: None; Script, FocusScript, Use Ammo; Script, FocusScript, Use Ammo
Inherited from Projectile (-59)
- C->CSProperty: CSArrow
- Game->Bash Factor: 0.01
- Weapon->Exposure: 10
- Engine Features->FrobInfo: Move; Script, FocusScript; Script, FocusScript
- Physics->Projectile->Faces Velocity: TRUE
- Physics->Projectile->Initial Velocity: 60, 0, 0
- Physics->Model->Attributes: 66; 3; 1; 1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; TRUE; FALSE
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Slay on Impact, Full Collision Sound
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- S->Scripts: arrow; LootSounds; ; ; FALSE
- Shape->Model Name: skull
- Inventory->Type: Weapon
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Networking->Network Category: Hosted
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- Engine Features->FrobInfo: None; None; None