DromEd/Archetypes/Object (-1)/physical (-7)/Weapon (-235)/Claws (-3298)/ApeClaw (-2394)/TreeBeastClaw (-2866)
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< DromEd | Archetypes | Object (-1) | physical (-7) | Weapon (-235) | Claws (-3298) | ApeClaw (-2394)
[edit] Properties
- Weapon->BaseDamage: 4
- Act React->Sources: SlashStim (-901)
- Act React->Sources->Source Editor: (-2866); SlashStim; Contact; 4
- Act React->Sources->Source Editor->Shape Data: Weapon Swing Low; 0; 0
- Act React->Sources->Source Editor: (-2866); SlashStim; Contact; 4
- Act React->Sources: SlashStim (-901)
- Act React->Sources->Source Editor: (-2866); SlashStim; Contact; 8
- Act React->Sources->Source Editor->Shape Data: Weapon Swing Med; 0; 0
- Act React->Sources->Source Editor: (-2866); SlashStim; Contact; 8
- Act React->Sources: SlashStim (-901)
- Act React->Sources->Source Editor: (-2866); SlashStim; Contact; 12
- Act React->Sources->Source Editor->Shape Data: Weapon Swing High; 0; 0
- Act React->Sources->Source Editor: (-2866); SlashStim; Contact; 12
- Links->~Weapon
- From: TreeBeastClaw (-2866)
- To: TreeBeast (-2358)
Inherited from ApeClaw (-2394)
- Schema->Class Tags: WeaponType Fist
- Weapon->BaseDamage: 2
- Act React->Sources: BashStim (-900)
- Act React->Sources->Source Editor: (-2394); BashStim; Contact; 2
- Act React->Sources->Source Editor->Shape Data: Weapon Swing Low; 0; 0
- Act React->Sources->Source Editor: (-2394); BashStim; Contact; 2
- Act React->Sources: BashStim (-900)
- Act React->Sources->Source Editor: (-2394); BashStim; Contact; 4
- Act React->Sources->Source Editor->Shape Data: Weapon Swing Med; 0; 0
- Act React->Sources->Source Editor: (-2394); BashStim; Contact; 4
- Act React->Sources: BashStim (-900)
- Act React->Sources->Source Editor: (-2394); BashStim; Contact; 6
- Act React->Sources->Source Editor->Shape Data: Weapon Swing High; 0; 0
- Act React->Sources->Source Editor: (-2394); BashStim; Contact; 6
- Links->~Weapon
- From: ApeClaw (-2394)
- To: ApeBeast (-1328)
Inherited from Claws (-3298)
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Renderer->Render Type: Normal
- Schema->Class Tags: WeaponType Claw
- Shape->Model Name: skull
Inherited from Weapon (-235)
- Schema->Class Tags: WeaponType Sword
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Full Collision Sound
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Networking->Network Category: Hosted
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- Engine Features->FrobInfo: None; None; None

