Properties[]
- Weapon->BaseDamage: 4
- Act React->Sources: SlashStim (-901)
- Act React->Sources->Source Editor: (-3302); SlashStim; Contact; 4
- Act React->Sources->Source Editor->Shape Data: Weapon Swing Low; 0; 0
- Act React->Sources->Source Editor: (-3302); SlashStim; Contact; 4
- Act React->Sources: SlashStim (-901)
- Act React->Sources->Source Editor: (-3302); SlashStim; Contact; 7
- Act React->Sources->Source Editor->Shape Data: Weapon Swing Med; 0; 0
- Act React->Sources->Source Editor: (-3302); SlashStim; Contact; 7
- Act React->Sources: SlashStim (-901)
- Act React->Sources->Source Editor: (-3302); SlashStim; Contact; 10
- Act React->Sources->Source Editor->Shape Data: Weapon Swing High; 0; 0
- Act React->Sources->Source Editor: (-3302); SlashStim; Contact; 10
- Links->~Weapon
- From: CrayClaw (-3302)*
- To: Crayman (-2100)
- Links->~Weapon
- From: CrayClaw (-3302)*
- To: CrayBeast (-1389)
Inherited from Claws (-3298)
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Renderer->Render Type: Normal
- Shape->Model Name: skull
Inherited from Weapon (-235)
- Schema->Class Tags: WeaponType Sword
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Full Collision Sound
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- no properties