Properties[]
- Shape->Model Name: sword
Inherited from Swords (-1265)
- Weapon->Exposure: 10
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Inventory->Long Description: use_sword
- Inventory->Object Name: Name_Swords
- Inventory->Limb Model: armsw2
- Inventory->Cycle Order: weap01
- Act React->Receptrons: SlashStim (-901)
- Object: Swords (-1265)
- Stimulus: SlashStim (-901)
- Min Intensity: 0
- Max Intensity: No Max
- Effect: Weapon Block
- Target Object: Me
- Agent Object: Source
Inherited from Weapon (-235)
- Schema->Class Tags: WeaponType Sword
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Full Collision Sound
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Networking->Network Category: Hosted
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- Engine Features->FrobInfo: None; None; None