DromEd/Properties
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< DromEd
Object, Room, and Flow Properties.
These properties can be added by:
SELECTING an OBJECT
Clicking on the PROPERTIES button at the bottom of the DromEd screen
And then Clicking ADD
AI/Ability Settings/Camera: parameters
AI/Ability Settings/Combat: Non-hostile
AI/Ability Settings/Combat: Timing
AI/Ability Settings/Device: parameters
AI/Ability Settings/Flee: Condition for flee
AI/Ability Settings/Flee: If Aware of AI/Player
AI/Ability Settings/Frog-Beast: Explode range
AI/Ability Settings/HtoHCombat: Audio Response
AI/Ability Settings/HtoHCombat: Distances
AI/Ability Settings/HtoHCombat: Grunt Always
AI/Ability Settings/HtoHCombat: Motion Responses
AI/Ability Settings/Idle: Returns to origin
AI/Ability Settings/Idling: Directions
AI/Ability Settings/Idling: Should fidget
AI/Ability Settings/Inform/Expiration
AI/Ability Settings/Inform/Inform delay
AI/Ability Settings/Inform/Inform others
AI/Ability Settings/Inform/Max. Passes
AI/Ability Settings/Inform/Min. dist to informed
AI/Ability Settings/Inform: Response Options
AI/Ability Settings/Investigation: Style
AI/Ability Settings/Non-combat, Dmg Response Params
AI/Ability Settings/Non-combat, Responds to damage
AI/Ability Settings/Patrol: Does patrol
AI/Ability Settings/Patrol: Random sequence
AI/Ability Settings/RangedCombat: Audio Response
AI/Ability Settings/RangedCombat: Grunt Always
AI/Ability Settings/Turret: parameters
AI/AI Core/Alertness sense multipliers
AI/AI Core/Awareness capacitor
AI/AI Core/Awareness delay (react time)
AI/AI Core/Broadcast customization
AI/AI Core/Efficiency settings
AI/AI Core/Free sense knowledge
AI/AI Core/Movement: max speed
AI/AI Core/Movement: turn rate
AI/AI Core/No Multiplayer Ghost
AI/AI Core/No Multiplayer Handoff
AI/AI Core/Only Notices Player
AI/AI Core/Projectile: Visible launch
AI/AI Core/Standing motion tags
AI/AI Core/Surprise (0, 1, Rad)
AI/AI Core/Visibility Modifier
AI/Conversations/SaveConversation
AI/Ranged Combat/Ranged Combat
AI/Ranged Combat/Ranged Combat Applicabilities
AI/Ranged Combat/Ranged Combat Flee
AI/Ranged Combat/Ranged Combat Ranges
AI/Ranged Combat/Ranged Combat Shoot
AI/Ranged Combat/Ranged Combat Wound Motion
AI/Ranged Combat/Ranged Combat Wound Sound
AI/Responses/Sense combat response
AI/Responses/Suspicious response
AI/Utility/inform from last seen
AI/Utility/Marker: Cover Point
AI/Utility/Marker: Vantage Point
AI/Utility/Watch: Watch link defaults
Engine Features/From Briefcase?
Engine Features/Inherit Contains
Engine Features/Retexture Radius
Game/Damage Model/Max Hit Points
Game/Damage Model/Weapon Damage
Networking/Avatar Height Offset
Physics/Model/ConveyorVelocity
Physics/Projectile/Faces Velocity
Physics/Projectile/Initial Velocity
Physics/Projectile/Launcher Mass
Renderer/Runtime Object Shadow
Renderer/Water Flow Color Index
Weapon/Mode Change Metaproperty
