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When the player is more than a certain distance from an AI, that AI is made 'Efficient' Thief no longer moves it's limbs, or monitors it's senses. This property specifies at what distance Thief should make the AI efficient. You can also disable efficiency. Remember than an AI which is efficient cannot be used in a conversation.

Property Name: AI_Efficiency

DromEd Properties AI Core Eff set

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