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This property can be used to make objects emit Act/React stimuli.


DromEd Properties Act React Sources

Source Editor[]

  • Object: The object that the stimulus applies to.
  • Stimulus: The Act/React Stimulus to be produced.
  • Propagator: The method used to transmit the stimulus.
    • None: Does nothing.
    • Contact: Propagated by direct contact or frobbing.
    • Radius: Felt by all objects within a set range.
    • Flow: Used for water and lava flow groups.
    • Script: Controlled by one of the object's scripts.

DromEd Properties Act React Sources S Edit

Shape Data[]

  • Contact Types: Specifies what will trigger a contact stim.
    • Collision: Triggered by physical contact.
    • Frob in World: Triggered when frobbed outside the inventory.
    • Frob in Inv: Triggered when frobbed from the inventory.
    • Frob Inv -> World: Triggered when thrown from the inventory?
    • Frob Inv -> Inv: Unknown.
    • Frob World -> World: Unknown.
    • Frob World -> Inv: Triggered when added to the inventory?
    • Weapon Swing Low: Triggers when the object is used for a melee attack.
    • Weapon Swing Med: Triggers when the object is used for a melee attack.
    • Weapon Swing High: Triggers when the object is used for a melee attack.
    • Weapon Block: Triggers when the object is blocking.
  • Velocity Coeff: Magnifies the intensity by a factor of the objects speed. This is used for projectiles like the broadhead.
  • Frob Time Coeff: Magnifies the intensity by a factor of frob duration (the actual duration of the mouse click).

DromEd Properties Act React Sources S Edit SD Coll


  • Radius: The maximum distance at which a radius stim can be felt.
  • Flags: Specifies the restrictions on the radius.
    • Line of Sight (raycast): If checked, the stim will only be received by objects in view of the source.
  • Dispersion: The function used to calculate intensity decay.
    • None: The intensity is constant everywhere within the radius.
    • Linear: The intensity decreases away from the source.
    • Inverse Quadratic: The intensity decreases closer and farther than 1/2 radius?

DromEd Properties Act React Sources S Edit SD Rad

Life Cycle Data[]

  • Flags: Specifies what should occur after the stim fires.
    • No Max Firings
    • Destroy Object on Completion
  • Period: The interval between firings (in thousandths of a second). This is only relevant when firing more than once.
  • Max Firings: The number of times the stim can fire. This is only relevant when No Max Firings is unchecked.
  • Intensity Slope: This increases the stim intensity each time it fires. Its only known usage is in MrConChill (-4001), which has a slope of 0.1 and an intensity of 0.

DromEd Properties Act React Sources S Edit LCD

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