This property is used to define various options about a creature's underwater abilities:

  • Max Air (ms) specifies how long the creature can hold it's breath underwater before taking damage.
  • Drown Freq (ms) specifies how long after damage occurs to deal additional damage.
  • Drown Damage specifies the amount of damage dealt per 'hit' after the Air Supply is depleted.
  • Recover Rate determines how fast the Air Supply is replenished out of water. The bigger the number is the quicker the gauge is replenished.

Property Name: BreathConfig

DromEd Properties DarkGsys BreathCFG

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