This property specifies the type of object that an object will combine with in your inventory. For example, healing potions have a combine type of 'HealingPotion', so all healing potions the player picks up are stacked into the 'HealingPotion' category. Any differences that the object may have are lost - it merely increases the Stack Count of the object already in your inventory. Objects must have a Stack Count to be stacked.

Property Name: CombineType

DromEd Properties Eng CombTyp

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