CulpableFor and reverse link ~CulpableFor

This link makes an object responsible for another. For example, after picking up a sword, the player is responsible for any damage it causes. Any item that the player picks up, including unconscious bodies, have this link added to them automatically.

  • From: The object (probably a creature) to be culpable.
  • To: This object for it to be culpable for.

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