This property is used for making spotlights. Use the Renderer->Light property to define the brightness, offset, and radius of the light.
- X defines the radius of the spotlight, if X > Y, then X is the radius and there is a crisp edge
- Y defines the radius of the spotlight, if Y > X, then Y is the radius, X is the inner(full bright) radius, and there is a dither(darkening) from X's bright edge to Y's dark edge
- Z has no known function
Property Name: Spotlight