FANDOM


This property is used for making spotlights. Use the Renderer->Light property to define the brightness, offset, and radius of the light.

  • X defines the radius of the spotlight, if X > Y, then X is the radius and there is a crisp edge
  • Y defines the radius of the spotlight, if Y > X, then Y is the radius, X is the inner(full bright) radius, and there is a dither(darkening) from X's bright edge to Y's dark edge
  • Z has no known function

Property Name: Spotlight

DromEd Properties Rend SpotL

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.