This property is used for making spotlights. Use the Renderer->Light property to define the brightness, offset, and radius of the light.

  • X defines the radius of the spotlight, if X > Y, then X is the radius and there is a crisp edge
  • Y defines the radius of the spotlight, if Y > X, then Y is the radius, X is the inner(full bright) radius, and there is a dither(darkening) from X's bright edge to Y's dark edge
  • Z has no known function

Property Name: Spotlight

DromEd Properties Rend SpotL

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