How to make the mission end when Garret enters a certain room.
Ok, I figured it out. You have to create a new room. Open Object Hierarchy and in the top box select Rooms. Then click Add - Give this new type of room a name and click ok (Yes you want a concrete room.) Then Highlight your new room and click create. This will automatically select the Rooms Option on the bottom. Make your room in the normal manner. Edit its properties and add the script ""WelcomeRoom"" and you have it all set up. When Garrett enters that room it will mark the appropriate quest as finished. 8)
by Phoenix, copied from Dromed Central DB