FANDOM


Title: Midday Escape

Author: Sxerks

FM for: T2

File Name: C5MiddayEscape.zip

Initial Release: 29 February, 2004

Latest Release: 29 February, 2004

Language: English
Demo:No
Campaign:No
Incomplete Info:No
Contest:KOMAG Contest 5
Tag Cloud: City, Desert, Guards, Peasant, Daytime, Hard, Ghostable, Small

SummaryEdit

A size limited KOMAG Contest 5 Fan Mission, in a daytime adobe/desert setting.

File LocationsEdit

Thiefmissions.com

The Circle

Keep of Metal and Gold

Keep of Metal and Gold

SouthQuarter

Screen ShotsEdit

WalkthroughEdit

Video Walkthrough on Youtube

FM:T2_Midday Escape_-_Sxerks/walkthrough

Loot ListEdit

FM:T2_Midday Escape_-_Sxerks/lootlist

Readme FileEdit

===================================================================================

February 29, 2004

===================================================================================


Mission Title : Midday Escape (version 1.0)

Author : Sxerks

Contact Info : - removed for spam

Homepage : -

Date of Release : February 29, 2004


Description : Yourself and your partner Byron made off with a large 

 amount of loot the other night. The problem is there 

 is now a large amount of guards beating your door down. 

 Byron must have pointed the finger at you. Well, 

 time to get out of here.


Briefing : No


===================================================================================


* Playing Information *


Game : Thief 2: The Metal Age version 1.18

Mission Title : Midday Escape

File Name : miss20.mis

Difficulty Settings : Yes

Equipment Store : No

Map/Automap : Yes/No

New Graphics : Yes

New Sounds : No

New conversations : Yes, kinda

New models : No

EAX Support : No

Multi-Language Support : No


Briefing : No


Difficulty Level Info : Normal, Expert


* Construction *


Base : none

Build Time : off and on for 3 months


===================================================================================


* Loading Information *

Requires GayleSaver's custom scripts.

Darkloader ready.


===================================================================================

* Notes *

The "voice acting" was done quickly so it is just splices of original conversations.

If you don't understand them look at the objectives or map.


===================================================================================

* Known bugs *


There are 3 locations where high poly count may cause it to crash,

Near the start looking North, middle looking South, at the end looking Northeast.


Saving/reloading may cause the guards on patrol not to pause.

 

===================================================================================




* Copyright Information *


Sxerks


Distribution of this level is allowed as long as it is free and the package 

is kept intact. You may not include this level to any map pack without my 

permission. No one may edit and re-distribute this mission without my express 

permission.


This level was not made and is not supported by Looking Glass Studios or Eidos 

Interactive.