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Note: These screenshots were done in the Linux version, but they are not here exactly as dumped from Doom 3. For your convenience, the pictures have a stretched dynamic range. We've all had enough jokes about pitch-black Doom 3 screenshots, thank you very much... So, in the real game, some of the scenes depicted here vary from a little bit darker to pitch black. I've indicated where the results differ, and you can look at the GUI elements such as the light gem to gauge that, too.

FM TDM Thief's Den Fidcal screenshot000 And thus begins our foul journey of crime. With one of the traditions of the Thief series. The Main Menu.
FM TDM Thief's Den Fidcal screenshot001 For such an early demo, we obviously don't need massive intro cinematics, but here's the fascinating backstory, anyway.
FM TDM Thief's Den Fidcal screenshot002 You can't really get far without some meaningful objectives. Let's see - grab a scepter (quite traditional), plant evidence (almost as long a tradition), find tips, loot stuff, get the heck out of here... sounds like a plan!
FM TDM Thief's Den Fidcal screenshot003 Some random notes from a friend. Note that in TDM, the game will not pause as you read the readables. However, if you go to the menu (to look at objectives, etc) it will pause.
FM TDM Thief's Den Fidcal screenshot004 And here's the long-promised map of Peril's Court and Stanke Row.
FM TDM Thief's Den Fidcal screenshot005 Most games offer legendary vistas when the player starts up a new game. This game surely isn't an exception! The blazing light, by the way, will disappear once the door behind you closes.
FM TDM Thief's Den Fidcal screenshot006 And here we run into a legendary fixture of the Thief series: The First Guard You See. Now standing in front of a door, soon off to a patrol.
FM TDM Thief's Den Fidcal screenshot007 We see that there's a random pacing fellow with a torch in the courtyard. At this point, the brains of most people get furiously ticking: (thief 1/2 gameplay) + (doom 3 lighting) = (KICKASS INCARNATE)
FM TDM Thief's Den Fidcal screenshot008 Here, I'm demonstrating What Not To Do. One of the first things most people learn in the games is that you don't walk to the friendly city guard and ask for directions.
FM TDM Thief's Den Fidcal screenshot009 Because they are brutal. And make your vision just as bloody as zombies as imps can do.
FM TDM Thief's Den Fidcal screenshot010 Guard has been skirted. The worst is over?
FM TDM Thief's Den Fidcal screenshot011 Well, At this point, you probably look up and ask "how the heck do I get up here..."
FM TDM Thief's Den Fidcal screenshot012 ...and newbies ask "how the heck did he get up there?" I'll tell you how: Rope arrows rule.
FM TDM Thief's Den Fidcal screenshot013 And when a thief meets unlocked window shutters...
FM TDM Thief's Den Fidcal screenshot014 ...he obviously gets inside. This room is above the door the guard is standing on - and there's regrettably not much to see here. But you can follow the roof forth...
FM TDM Thief's Den Fidcal screenshot015 and soon you're above the yard. How do we deal with the bad evil crook's servant?
FM TDM Thief's Den Fidcal screenshot016 Well, I did it in a pretty boring way. But effective. Too bad I never knew his name. I'm calling him Arrowthroat. And note that I did not put out his torch... wonder why it was extinguished? *looks up* Oh.
FM TDM Thief's Den Fidcal screenshot017 And we go in Creep's apartment. This is how dark it usually is...
FM TDM Thief's Den Fidcal screenshot018 ...so apologies for the GIMP-boosted light here. The integral part of "things that go *thwap* in the night" is the "night", so obviously, water arrows to the fireplace...
FM TDM Thief's Den Fidcal screenshot019 ...and wall torch do the trick. Creep is walking around in the dark. Note that he hears pretty darn well, so the *thwap* part might take some effort if you're used to the relatively easy blackjacking in Thief...
FM TDM Thief's Den Fidcal screenshot020 ...but as this screenie shows, it's pretty much possible to knock the guy down.
FM TDM Thief's Den Fidcal screenshot021 I dragged the guy to the main room to see something, and look! He's got a key!
FM TDM Thief's Den Fidcal screenshot022 And the ladder leads to...
FM TDM Thief's Den Fidcal screenshot023 ...upstairs, where the guy sleeps. And he has a nice candle too - we can move it around to see things.
FM TDM Thief's Den Fidcal screenshot024 Ah! A chest! But why the damn heck the key doesn't work? Must be the wrong key. A kingdom for lockpicks!
FM TDM Thief's Den Fidcal screenshot025 But then we find this button on the wall. Wonder what happens when I push it...
FM TDM Thief's Den Fidcal screenshot026 Dang! It's green in the original screenie. This boosted screenie doesn't exactly look green. Like Viktoria. But wonder what we can do here?
FM TDM Thief's Den Fidcal screenshot027 A lantern lies beside this chest! Woohoo! This is amazing.
FM TDM Thief's Den Fidcal screenshot028 The big chest opens with Creep's key - and reveals good stuff.
FM TDM Thief's Den Fidcal screenshot029 The lantern really helps me to see every dust speck, every tiny bit of coins, every hidden main-objective scepter in the area. Whee. Oh, a key!
FM TDM Thief's Den Fidcal screenshot030 So we finally know what's in Creep's chest.
FM TDM Thief's Den Fidcal screenshot031 I can imagine the exchance between the guards and Creep: "I didn't write this thing, honest, guv..."
FM TDM Thief's Den Fidcal screenshot032 "So why is it in your chest, sir?"
FM TDM Thief's Den Fidcal screenshot033 And from the room, we find a scroll that emits a strong odour of foreshadowing.
FM TDM Thief's Den Fidcal screenshot034 As promised, we get a key copy and can go back to the street.
FM TDM Thief's Den Fidcal screenshot035 Annnd we did it.

NotesEdit

by User:Wwwwolf, moved from parent pageFM:TDM Thief's Den - Fidcal

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