Properties[]
- Physics->Projectile->Initial Velocity: 20, 0, 0
- Physics->Model->Attributes: 0; 1; 1; 1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; FALSE; FALSE
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- Renderer->Extra Light: 0.5; TRUE
- Schema->Class Tags: ArrowType MagicMissle
- Shape->Model Name: magmis1
- Act React->Sources: MagicZapStim (-2638)
- Act React->Sources->Source Editor: (-2637); MagicZapStim; Contact; 3
- Act React->Sources->Source Editor->Shape Data: Collision; 0; 0
- Act React->Sources->Source Editor: (-2637); MagicZapStim; Contact; 3
- Links->~ParticleAttachement
- From: MagicMissile (-2637)
- To: MagicMissileTrailA (-5237)
- Data: Object; 0; N/A; 0
- Links->~ParticleAttachement
- From: MagicMissile (-2637)
- To: MagicMissileTrailB (-5238)
- Data: Object; 0; N/A; 0
- Links->Corpse
- From: MagicMissile (-2637)
- To: MagicMissileHit (-5239)
- Data: (blank)
Metaproperty->FrobInert (-1629)
Inherited from Metaproperty (-2)
|
Inherited from CritterShots (-3376)
- Properties->Tweq->DeleteState: None; None; 0; 0
- Properties->Tweq->Delete: Slay Obj; Sim; None; None; 30000
- Engine Features->FrobInfo: None; Script, FocusScript, Use Ammo; Script, FocusScript, Use Ammo
Inherited from Projectile (-59)
- C->CSProperty: CSArrow
- Game->Bash Factor: 0.01
- Weapon->Exposure: 10
- Engine Features->FrobInfo: Move; Script, FocusScript; Script, FocusScript
- Physics->Projectile->Faces Velocity: TRUE
- Physics->Projectile->Initial Velocity: 60, 0, 0
- Physics->Model->Attributes: 66; 3; 1; 1; 0; 0, 0, 0; None; +X Axis, +Y Axis, +Z Axis, -X Axis, -Y Axis, -Z Axis
- Physics->Model->Type: Sphere; 1; TRUE; FALSE
- Physics->Misc->AI Collides With: TRUE
- Physics->Misc->Collision Type: Bounce, Slay on Impact, Full Collision Sound
- P->Position: 0, 0, 0; 0; 0; 0; -1; -1
- S->Scripts: arrow; LootSounds; ; ; FALSE
- Shape->Model Name: skull
- Inventory->Type: Weapon
Inherited from physical (-7)
- Game->Bash Params: 200; 0.01
- Inventory->Max Pick Distance: 7.00
- Networking->Network Category: Hosted
- Physics->Misc->Collision Type: Bounce
Inherited from Object (-1)
- Engine Features->FrobInfo: None; None; None