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I have a bad feeling about this...

Strange Bedfellows is the twelfth mission in Thief: The Dark Project and the fifteenth in Thief Gold. Garrett returns to the Hammer Temple to enlist the aid of the Hammerites in stopping The Trickster, but finds that all is not as he expected.

Mission Background[]

The Trickster has The Eye, and Garrett's own eye. To take revenge on him, Garrett seeks the help of the Hammerites and returns to the temple from which he had previously stolen the two elemental talismans (one in Thief Gold). Unfortunately, the Trickster has already visited the Hammerites and brought his vengeance upon them, so Garrett arrives to find the temple overrun with the nature god's minions. He locates a few members of the Order hidden underground, and they agree to help him.

Objectives[]

  • The Hammerites have been preaching about the Trickster for years. Maybe they have some advice on how to deal with him for real. But with all the trouble you've been to them lately, you'll have to sneak in past their guards to talk to someone in charge.
  • The Hammers will never help you if you make the situation any worse. Better stay out of any more fights with them.
  • Looks like there's been trouble for more than just you. Before the Hammers can help you, you'll have to find them. (After Garrett enters the temple)
  • Those bug-ladies make your skin crawl. You're not leaving any of them to get out into The City. (Expert, if Garrett harms a Bugbeast or vice versa)

Later Objectives:

  • Find the Hammer High Priest, who's being held hostage by the Trickster's creatures. (After Garrett speaks with the Hammers)
  • Return the High Priest to the besieged Hammers. (After Garrett finds the priest)
  • Retrieve this 'Builder's Chisel' the Hammerites seem to think is so important. (Expert)

Gear[]

Starting Gear (Normal/Hard)[]

Starting Gear (Expert)[]

  • 5 Water Arrows
  • 1 Moss Arrow
  • 1 Gas Arrow
  • 1 Flash Bomb
  • Lockpicks

Shop[]

Characters present in the Mission[]

Type Count Notes
Normal Hard Expert
Ape Beast 24 24 24
Bugbeast 4 4 4 On Expert, you will be required to kill them all if you harm one; same applies if Garrett gets damaged by their attack.
Green Spider 7 10 11
Chaos Spider 3 3 4
Frogbeast 4 5 5
Hammerite Guard 3 3 3 All Hammers are allied with you.
Hammerite Priest 2 2 2 One of which is the High Priest.

Difficulty Alterations[]

Apart from the change in the creature's numbers, the only major difference is the missing raft on Expert. In that scenario you'll have to carry the High Priest to the Hammers via the Ape Beast tunnels. Other smaller changes include: 7 less Broadhead Arrow stacks on Hard and 11 on Expert, all in the temple area; one less mine on Hard and two less on Expert; one less Gas Mine in the parring room on Expert; the Water Arrows stack, in the sink in the priest quarters, gives 3 arrows on Expert, instead of 1 on Normal and Hard; and one less Rope Arrow on Expert, located in the library.

Thief: The Dark Project vs Thief Gold[]

In Thief: The Dark Project, the raft meant to carry the high priest to safety at the end of the mission, has a bug causing the high priest to drown upon ANY contact with the water, preventing you from moving him downstream. This forces the player to take him through the Ape Beast caves even on lower difficulty settings. This bug has been fixed in Thief Gold.

Walkthrough[]

Keeper's Chapel

Secrets[]

Easter Eggs[]

  • you can find a book which says: "Hadst I a hammer, wouldst I hammer in the morning. Wouldst I hammer in the evening, all over this land." This is a reference to the opening lyrics of the song "If I had a Hammer".

Bugs[]

  • One of the broken windows of the Hammer Temple has a small wedge of the original pane floating in mid-air and many of the fallen statues are suspended off the ground.
  • The catacombs of the temple overlap with a large portion of the underground caverns.

Trivia[]

  • The Expert objective of killing the Bugbeasts appears to refer more to the original 'female' design of the bugbeast then the later green 'Mantis' like version. This seams to imply either the design change was fairly late, or they forgot to update the objectives.[1]

References[]

  1. "Strange Bedfellows" objectives fiction_7: "Those bug-ladies make your skin crawl..."
Missions
Thief: The Dark Project A Keeper's Training · Lord Bafford's Manor · Break from Cragscleft Prison · Down in the Bonehoard · Assassins · The Sword · The Haunted Cathedral · The Lost City · Undercover · Return to the Cathedral · Escape! · Strange Bedfellows · Into the Maw of Chaos
Thief Gold Thieves' Guild · The Mage Towers · Song of the Caverns · Blooper Reel
Thief II: The Metal Age Running Interference · Shipping... and Receiving · Framed · Ambush! · Eavesdropping · First City Bank and Trust · Blackmail · Trace the Courier · Trail of Blood · Life of the Party · Precious Cargo · Kidnap · Casing the Joint · Masks · Sabotage at Soulforge
Thief: Deadly Shadows Missions Checking Inn, Cashing Out · End of the Bloodline · St. Edgar's Eve · Into the Pagan Sanctuary · The House of the Widow Moira · The Sunken Citadel · Killing Time · Of Brethren... And Betrayers · Robbing the Cradle · Still Life with Blackjack
Areas South Quarter · Garrett's Building · Pavelock Prison · Stonemarket · Keeper Library · Docks · Abysmal Gale · Old Quarter · Fort Ironwood · Auldale · Gamall's Lair
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