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OM T1 The Haunted Cathedral

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The Haunted Cathedral
M7EVIL location
Designed by
Randy Smith
Category
Official Mission
(7th mission in TDP)
(8th mission in Thief Gold)
Previous mission
Next mission
Total Loot
2635
 Gold
1275
 Gems
600
 Goods
760
I've heard stories of the incident, most are wild rumours about hordes of zombies and raging fires.

You may be looking for the place of the same name.

The Haunted Cathedral is the seventh mission in Thief: The Dark Project and the eight in Thief Gold. Contracted by Constantine, Garrett enters the Sealed Section of Old Quarter to acquire for him The Eye from the abandoned Hammerite Cathedral.

This mission introduces Apparitions and craymen.


Contents

Mission BackgroundEdit

The Hammerite cathedral in question is in an abandoned section of Old Quarter that was walled off decades ago. While the details of the cause of the disaster are not fully known, rumors tell of hordes of Zombies and raging fires. Garrett must make his way through the ruins to the cathedral. This mission is made up mostly of burnt out and collapsed buildings obscuring overgrown and leaf covered streets. The way through to the cathedral on the hill is not straightforward. Ghosts and zombies as well as other fauna have taken over. It is also pitch dark and one of the necessities is finding and starting up the old power grid. Upon arriving at the cathedral it is found to be sealed with magical wards, a plaque reading "Warning: Great evil resides in this place, and it is no longer fit for men. The doors are sealed to protect us from that which lies within. Do not remain here". At the rear of the building The Eye itself speaks through an open window, telling of a secret place in a nearby grotto with information on how to get the door open. Inside is found a trap-ridden and abandoned Keeper library with scrolls and a table map of the city telling where the "keys" lie.

ObjectivesEdit

  • Find the Cathedral.
  • Find a way to get inside the Cathedral, and steal the Eye.
  • Take the opportunity to steal other valuables.
    • Grab 750 in loot. (Normal)
    • Grab 1750 in loot. (Hard)
    • Grab 2000 in loot. (Expert)
  • Exit the ruins.
  • A valuable item called the Serpentyle Torc is reputed to be somewhere in these ruins. Find it. (Hard/Expert)
  • There used to be a monument in this part of town called the Watchman's Grave that thieves would leave coins on for good luck. You have brought some coins, just in case. (Expert)


Later Objectives:

  • Follow the Eye's directions in order to learn how to get inside the Cathedral. (After the Eye speaks to Garrett)
  • Get the Portal Key out of the Keeper's library. (After Garrett reads about the talismans)

GearEdit

Starting GearEdit

  • 50 Broadhead Arrows
  • 5 Water Arrows
  • 4 Fire Arrows
  • 5 Rope Arrows
  • 5 Noisemaker Arrows
  • 3 Flash Bombs
  • 2 Holy Water Vials
  • Lockpicks
  • Constantine's Sword
  • Coins (only on Expert)

ShopEdit

  • 6 Water Arrows
  • 5 Moss Arrows
  • 4 Fire Arrows
  • 5 Rope Arrows
  • 5 Noisemaker Arrows
  • 6 Flash Bombs
  • 8 Mines
  • 2 Holy Water Vials
  • 2 Healing Potions
  • a Tip

Characters present in the MissionEdit

Type Count Notes
Normal Hard Expert
Apparition 3 4 4
Burrick 6 8 9
Craymen 1 2 2 No Crayman in the wrecked house near Market st. on Normal
Green Spiders 4 4 4
Haunt 4 5 5 one more Haunt in the Serpentyle Torc house on Hard and Expert

3 of the Haunts are always inside the Cathedral and are harmless

Fire Shadow 1 1 1 Thief Gold only
Zombie 9 12 13 2 of the Zombies are always inside the Cathedral and are harmless

Storyline CharactersEdit

The Eye

Difficulty AlterationsEdit

There are no changes in the level's structure, throughout all difficulty settings. In general there are more horrors wandering the area on higher settings. There are more Burricks wandering near the Cathedral on Hard and Expert. There is an extra Apparition roaming the streets and a Haunt in the house where the Serpentyle Torc is placed on Hard and Expert. The Zombies and Craymen are also more on higher difficulties. Those who play on Normal will benefit from and extra Light Box key, on a window near the drawbridge before Market st., which is easier to acquire than the only available key on the other settings. The only affected piece of loot, is a chest with a necklace worth 100 gold, missing on Expert.

Thief: The Dark Project vs Thief GoldEdit

The only difference between the two editions is the presence of a new enemy, the Fire Shadow, in Thief Gold. It serves as a supply of Fire Arrows for the torch puzzle.

WalkthroughEdit

Keeper's Chapel

Loot ListEdit

There is a total of 2635 loot in this mission where 1275 is in gold, 600 in gems and 760 in goods.

Keeper's Chapel

SecretsEdit

Some TipsEdit

  • Turning on the street lights via the Light Boxes is a two edged knife. On one hand it can prove useful finding your way and finding the loot, but on the other hand there will be a lot less shadows to hide in. Note that the Light Boxes not only turn on the street lights, but the lights inside the buildings and sewers as well.
  • The house with the Serpentyle Torc has two Haunts in it, who are difficult to avoid if the place is lit up. But even if you have turned on the lights in this area there are switches inside the house that can turn them back off.
  • The whole mission area is a mixture of all kinds of beasts and unnatural creatures. A good aspect is that there are no humans and one won't have to restrain from killing, even on expert. Another interesting fact is that some of the creatures, like the undead and the Burricks for example, will fight one another if they encounter each other. You can make these types of beasts meet, but don't rely on that tactic for your whole mission. You might get swarmed with enemies, so in general stick to sneaking.
  • You will need to save at least two Fire Arrow to open the secret door to the Keeper's Chapel. There are 11 Fire Arrows placed around the mission itself and you have 4 in your starting inventory on any difficulty, plus you can also buy another 4 from the shop, so saving such a low required number shouldn't be a problem. In Thief Gold the Fire Shadow makes the Fire Arrow supply absolute.
  • At the end of the mission Garrett is trapped inside the scriptures room it is important to know to collect the loot requirement before this otherwise you will be stuck in an unwinnable situation requiring a restart/reload.

TriviaEdit

The Sealed Section may have helped influence the towns of Ravenholm(seen in Half-Life 2) & Citadel No.# - 19(seen in RAVER ][: Earth Is Over) since all 3 are abandoned, have had an extremely violent and bloody event, and are populated by the undead or some other form of creatures. In Ravenholm, the undead are parasitic zombies, and the event was a shelling, and contained in the shells were the headcrabs. And though there is a church, it is seen as a temporary safehouse. Backing this theory up is the fact that Mark Laidlaw, the primary writer for the Half-Life series, has named Thief as his favorite PC game of all time. In Citadel No#. - 19, the event was a massive radiation leak that liquified all Personel within 30 miles of the area. Though a church is also found here, it fails to act as a safepoint & forces the player to move on.[1]

ReferencesEdit

  1. Valve Software Interview: Marc Laidlaw (page 2) on Gaming Nexus
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