Once inside I'll need to move quickly to find the Talisman. I wouldn't last long in a fight against the mages.
The Mage Towers
Designed by
Rafael Brown
Sara Verrilli
Mike Chrzanowski
Official Mission
(9th mission in TG)
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In-game text transcript · No end cutscene

The Mage Towers is the ninth mission in Thief Gold and the second mission exclusive to the Gold version of the game. Garrett must infiltrate the compound of the Hand Brotherhood and steal the Talisman of Earth.

This is the first mission, and one of only two in the entire series, to feature mages.

Mission BackgroundEdit

After learning that in order to enter The Haunted Cathedral and take The Eye for Constantine he will need to collect four Talismans to open the Elemental Wards sealing the cathedral's doors, Garrett first sets out to acquire the Talisman of Earth, which is guarded by a sect of foreign mages known as the Hand Brotherhood. They reside in a castle-like compound, practicing their carefully guarded arts.

The mission takes place in the compound itself, which consists of a large outer wall with four huge towers (one for each of the elements) and a central keep of three floors and a dungeon. The mages employ civilian guards to patrol the hedged inner grounds and the keep but defend the towers themselves. Each tower is home to one of the elemental arts and a corresponding group of the mages. Players must find out how to get into the towers and then deal with the bizarre confines in which the mages practice their magic.


  • Find where the mages of the Hand Brotherhood have hidden the Earth Talisman.
  • Steal the Earth Talisman from the Hand Brotherhood.
  • Underneath the Mage Towers there is a hidden entrance to the sewers. Find it and escape alive.
  • Seek out the MageKeep Library for clues to the location of the Earth Talisman. (Normal)
  • While you're hunting through MageKeep you may as well enrich yourself. Pick up 400 loot along the way. (Normal)
  • The mages are a wealthy bunch and there's plenty of gold to be had. Practice your skills as you wander through MageKeep. Steal 800 loot. (Hard)
  • Don't kill any of the servants; they're harmless. (Hard)
  • The Central Library of the High Council contains a pair of jeweled reading glasses that belonged to some esteemed member of their order. You'll need to discover where the mages have tucked it away and snag it. (Hard/Expert)
  • The mages wealth is well rumored. Caravans from their homelands to the east bring treasure. Steal 1800 loot. (Expert)
  • Regalio, the Captain of the Guard, has been leading a crusade to retrieve the Talismans. One of your contacts says that he's returned with a valuable amulet. Steal the Medallion of St. Burringden from the Captain. (Expert)
  • A master thief should be proficient enough to avoid murder. Slaughtering guards and mages will soon alert the Inner Circle to your presence. Be discreet, avoid contact where possible, and don't kill anyone. (Expert)


Starting GearEdit

  • 50 Broadhead Arrows
  • 8 Water Arrows
  • 4 Moss Arrows
  • 1 Fire Arrow
  • 1 Healing Potion
  • Lockpicks


  • 40 Broadhead Arrows
  • 25 Water Arrows
  • 15 Moss Arrows
  • 4 Fire Arrows
  • 5 Rope Arrows
  • 1 Noisemaker Arrow
  • 4 Mines
  • 2 Flash Bombs
  • 2 Healing Potions
  • 3 Breath Potions

Characters present in the MissionEdit

Type Count Notes
Air Mage 8
Earth Mage 14
Fire Mage 10
Water Mage 3
Mage Sword Guard 17
Mage Bow Guard 14
Servant 4

Difficulty AlterationsEdit

The only change between difficulty settings is an extra Gas Arrow in the Air Tower on Normal.


Keeper's Chapel

Loot ListEdit

There is a total of 2812 loot in this mission where 1782 are in gold, 300 in gems and 730 in goods.

Keeper's Chapel


Some TipsEdit

  • The courtyards between the towers and the keep are quite dark and easy to sneak around. In addition it is possible to climb on the shrubs via a Rope Arrow or jumping on them from the stairs on the east and west side of the gardens. This makes the courtyards even easier to navigate. You would have no trouble sneaking from tower to tower through there.
  • Make sure you supply yourself with a white and a yellow key early so that you'll have no trouble walking around. Most of the guards and mages around the courtyards have both of these.
  • Mages are strong when there are two or more of them in the same place. They usually reside in their own towers or in the central keep. The water tower however is completely empty.

Easter EggsEdit

  • Two guards in the foyer have a conversation about Bradwort, who was caught stealing lupins from the Mages' meeting hall. This is a reference to the Monty Python skit "Dennis Moore".
  • Certain mages will say to you "Resistance is futile", this is a reference from Star Trek's The Borg.


  • The burners in the basement lab turn into pieces of cheese when extinguished.
  • The lava pool on the upper floor of the fire tower floats nearly two inches above the floor.