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Rat
DromEd Object Model rat
Health
Maximum
unknown
Flees at
always


Attack
Primary Attack
unarmed



Behaviour
Alertness
unknown
Aggressiveness
none
Speed
unknown
Other
Variations
none
Games
Appears in
Model name (DromEd/T3Ed)
rat
Hm, musta been rats...
  — Origin Unknown

Rats in the Thief Universe are almost characters of their own. They inhabit every dark and dank environment, from sewers to chapels and large mansions. They are seen on many levels of T2 and TDS, as actual rodents scurrying about. They can be killed, but are in no way hostile. The Rat does react to Garrett and runs away, but it does not alert any nearby guards. The rat is larger in Thief: Deadly Shadows, but they still pose no threat to Garrett and can be killed with a Dagger.

Common folk of The City often gamble small change on Rat Races.[1]

The rats natural predator is the Cat.

Azaran the Cruel started using rats and insects for his necromancy work.[2]

Artificial IntelligenceEdit

Even though many guards and servants blame all sorts of noises on rats, no rats are seen causing any hostile NPC concern, or causing any source of noise or trouble whatsoever.

Rats are blamed for thumps, bumps, sounds of pain, footsteps, clanking of arrows against walls, the sounds of a recent battle, doors ajar, missing guards, destroyed tapestries, missing loot, and practically every sign of Garrett's mischief. The exception to this rule is if at any time Garrett is spotted, or evidence to foul play is discovered.

Mechanist Robots or Masked Servants are never heard blaming rats, although glyph statues are.[3] sometimes, when one of the male Mechanist hears a suspicious noise, he complain about rats: "Rats would be wise to scurry elsewhere...", suggesting an interesting metaphor between the thieves and the rats, for the sneaking peculiarities and the dirty habits that both of them have.[4]

MiceEdit

See: Mouse

StrategyEdit

The rat is not hostile. In TDS, it is immune to Gas Arrows (but not Gas Bombs), does not slip on oil or choke on moss, and cannot be blinded. It squeaks and runs away if Garrett steps or drops something on it, but will not alert anyone to his presence. In fact, people usually stop looking after they see a rat, concluding that it had been the object of their search all along.

It will not notice or be noticed by a cat, even when right beside it.

Behind the ScenesEdit

At one point it was considered that Garrett's size would be reduced and the enemies would be the rats; using cheese as lures, and using the Rope Arrows to climb up tables.[5]

In DromEd Deluxe (aka DedeX), if the levels origin is not secure, the game will be flooded with suicidal rats,[6] due to the instability of placing objects at the direct center (0, 0, 0).

In DromEd, if the "small creature" box is not checked, then the in-game rat will fall and get stuck in floor traps, and be able to climb stairs.

ReferencesEdit

  1. TDS_resources_conversations#SM1RatRaceCommoner1
  2. Note
  3. st1 gini he1 Liiiiiiiiiistennnnnnn! Noise rat wind.
  4. mc2bak 6
  5. Dorian
  6. DromEd/Custom Resources/DEDX01 Search for "rats"

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