The Scouting Orb is Garrett's third eye. It gives him the unique ability to spy any place from a limited distance without revealing himself.
Cost: 300 gold in T2 (not present in T1/TG/T3)
DromEd Name: Camera Grenade
- observing characters from a distance
- viewing locations over walls or where one cannot enter at the moment
The Scouting Orbs have a useful bouncing nature, which allows them to be thrown around corners. They can be thrown high over balconies or walls, but they also tend to slide a bit once they hit the ground. Once the Orb stops its motion and stands still, it begins to transmit visual images from the location it has landed, which will replace the point of view. Press the use key to stop the visual transmission to see from the normal point of view. Then the Orb can be picked back up again (if it is possible) for reuse. Note that when using the Orb to spy, the player still can hear through Garretts ears, but unable to see through his eyes.
The Scouting Orbs are unmatched in their aid to the thief, but are rarely required during missions. In fact, a single Orb would be enough in the mission, let alone the fact that sometimes the starting inventory contains more. If the Scouting Orbs are used properly, and are not tossed into a well or some abyss, and are carefully hidden while spying, they can prove a very useful tool for studying NPC's patrol paths.
A Flux Spheroid will be manufactured.