Cost: None, always with Garrett
- Thief: The Dark Project/Thief Gold - always, except temporarily in A Keeper's Training and Escape!
- Thief II: The Metal Age - always
- Thief: Deadly Shadows - not available
- Slash: 2 point of damage
- Hard slash: 4 points of damage
- Overhead swing: 6 points of damage
Stealth Bonus: 5 times the damage
Areas they can be found: usually Garrett has a sword of his own
- dealing damage to every enemy in the game to some extent
- distracting enemies
The sword has 3 different modes of attack. The Slash is a quick attack that only involves a tap of the attack key. It deals 2 points of damage and can be directed to hit from the left or right. The Hard Slash involves holding the attack button longer before releasing, but not long enough for an overhead swing. This deals 4 points of damage. The Overhead Swing is the strongest frontal attack with the sword and deals 6 damage, but takes more time to perform and slows down the player a lot. The most lethal attack is the Backstab and it requires the enemy be completely unaware of Garrett.
Blocking is another skill available to the swordsman. It can completely repel the attack of the enemy if it's been performed correctly. The Player can block any attack by holding the sword in a block position while the enemy is attacking and directing it towards the enemy's weapon. Sometimes the block misses, resulting in the Player taking damage. An attack can also serve as a block as two weapons meeting in mid-attack will automatically parry each other.
The sword is Garrett's killing melee weapon for Thief 1, Thief Gold and Thief 2. In Thief 3 the sword is replaced with the stealthier dagger. The short sword is an inseparable part of Garrett's starting gear from the first mission onward. Later in Thief 1 and Thief Gold, Garrett acquires an upgraded sword, Constantine's Sword.
The regular sword is a lot less useful for sneaking than the Blackjack as any enemy killed by it, even by a backstab, will not only scream, but also spill blood in the area where he died, both of which can alert enemies. The sword also reflects light, making the player more visible if it is drawn. While Garrett can use the sword to hold his own against an enemy, it is inadvisable to fight several at once as they can make short work of him.
The sword is still useful against inhuman enemies, as backstabbing them is effective.