Thief Wiki

TDS Sound Folder: garrett

5,075pages on
this wiki
Add New Page
Talk0 Share

T3_garrett Edit

This page does not include the briefing or debriefing transcriptions found in the "garrett" folder. They can be found with the Briefings and Cutscenes.

garrett: gar_cantdrop: Unh uh.
garrett: gar0101: Lord Julian. Wouldn't do to have anyone think he was just Julian.
garrett: gar0102: His Lordship has gone for a walk. Can't have gone far.
garrett: gar0103: The bag feels heavy. There's something metal inside.
garrett: gar0104: Close one. But I've still got the goods.
garrett: gar0201: There's the torch. Now to give the signal.
garrett: gar0202: It's out. I hope that cook is as good as his word.
garrett: gar0203: Looks promising...but if I just wanted to look, I'd have gone to a museum.
garrett: gar0204: Poisons. Better make sure I wash my hands when I get out of here.
garrett: gar0205: Another medallion. Wonder if anyone will pay more for a matched set.
garrett: gar0206: So this is what they all wanted. It's better off with me.
garrett: gar0207: The Rutherford Family Vault. That Opal is as good as mine.
garrett: gar0301: Hmmm. That old gear looks precarious. Someone could have an accident.
garrett: gar0302: A ritual for Jacknall's Paw, huh? Looks like I'm on the right track....
garrett: gar0303: So, the Pagans are preparing for war.
garrett: gar0304: The Jacknall's Paw. Guess he's not using it any longer.
garrett: gar0401: Not very thief-like to make such a racket. I hope once is enough to drag the old priest out of his room.
garrett: gar0402: I better get out of here before someone starts wondering who rang the bell.
garrett: gar0403: Let's see what Greidus has been up to.
garrett: gar0404: Looks like I'm going to have to do some snooping around if I want to get inside.
garrett: gar0405: The Chalice. Probably too much to hope for that no one misses it.
garrett: gar0501: That's got to be the Compendium.
garrett: gar0502: A secret room, eh? Always my favorite room in a house....
garrett: gar0503: Wine, huh? Chilly night. I could go for something warming myself....
garrett: gar0504: Looks like the Widow Moira has more than just me to worry about tonight.
garrett: gar0601: There's the crown, but I see I'm going to have to work for it.
garrett: gar0602: Giant rats. Great.
garrett: gar0603: A golden crown, eh? Now I'm interested.
garrett: gar0604: Better hope I'm not sticking around long enough to see these hatch.
garrett: gar0605: Now that I've got the crown, what will they fight over?
garrett: gar0606: A rare tapestry? Maybe this trip is going to be more profitable than I thought.
garrett: gar0607: I'm not very musical, but an ivory horn with rubies sounds like it might play my kind of tune.
garrett: gar0608: Now, what kind of thief would I be if I didn't investigate this room with 'Diamond lights'?
garrett: gar0701: It's a long way. But down is always easier than up.
garrett: gar0702: These machines could crush me flat. Better keep on my toes.
garrett: gar0703: Emergency stop. Let's see what happens.
garrett: gar0704: If I can keep him busy with those chimes, maybe he'll stay out of my hair.
garrett: gar0705: Diamond, eh? That could be worth looking for.
garrett: gar0706: I don't know about stopping time, but this should let me stop the clockworks.
garrett: gar0707: Not enough. I need to stop this thing for good.
garrett: gar0708: Sabotaging the clockworks is going to make a lot of noise. I need to finish up all my other business here first.
garrett: gar0801: Wonder what they have left to decide. (short laugh) Maybe I can 'persuade' a few Keepers to vote my way....
garrett: gar0802: Orland, Orland, I wouldn't have thought you were the Peeping Tom sort.
garrett: gar0803: Aha. That seal must be what Orland's using to hide the door glyphs. Time for me to get rid of it.
garrett: gar0804: This looks like Artemus's room. Maybe I can find out where he went.
garrett: gar0805: Whoever did this knows a lot more about glyphs than most Keepers. That's not good.
garrett: gar0806: No one is supposed to know I'm here. So who left me this note?
garrett: gar0807: This Keeper Door can't be used. Something must be wrong with the glyphs.
garrett: gar0901: That didn't work. Maybe there's a fuse box in the basement.
garrett: gar0902: It's burnt out. They must have kept a spare fuse somewhere.
garrett: gar0903: Those bricks look a little uneven. Someone did some amateur work.
garrett: gar0904: This one must be hers. It's still warm. Great....
garrett: gar0906: It won't open. That's not a good sign.
garrett: gar0907: Someone didn't want it coming down here.
garrett: gar0908: It's not letting me go. I think I'd better see Lauryl in the lobby. I'm not going to make it out of here on my own.
garrett: gar0909: That's...quite a drop.
garrett: gar0910: She looks...familiar. It's that Keeper Translator girl. But that can't be...this portrait must be as old as the building....
garrett: gar0911: Now...that looked like the Hag to me. Drept was right.
garrett: gar0912: Creepy.
garrett: gar0913: This place is gonna give me nightmares.
garrett: gar0915: What...was that?
garrett: gar0916: Something tells me there's no coming back. I should finish everything else I've got to do, first.
garrett: gar1001: Never trust a talking rock. Someone could lose an eye.
garrett: gar1002: Never found, eh? Maybe no one's looked hard enough.
garrett: gar1003: Tell me that statue didn't just move....
garrett: gar1004: This must be one of their ‘thief-proof' security measures. But everything has a weakness, or a power switch... or something.
garrett: gar1005: Got ‘em. Easy. Well, not exactly easy, but, I was expecting more interference from Gamall.
garrett: gar1101: It's not much, but it's home.
garrett: gar1102: Too bad Mr. Wicket has to pay money to his blackmailer. Too bad for his blackmailer that I know where the drop is.
garrett: gar1103: This is Black Alley. The red handprint is the mark of... illegal establishments.
garrett: gar1104: Looks like Lady Elizabeth is here with a couple of thugs.
garrett: gar1105: That's the gate to Stonemarket, but it's gonna be tough to get past those goons. Maybe I can get them out of the way somehow.
garrett: gar1106: This is Heartless Perry's place. You can tell by the removals wagon.
garrett: gar1107: Perry's place is to the west of here.
garrett: gar1108: (to himself) That guard's got a key on his belt. Maybe I can reach it from in here....
garrett: gar1109: The cell is unlocked. Now I just need my equipment.
garrett: gar1110: I can't pick this lock without my equipment. It must be somewhere inside the prison.
garrett: gar1111: That tree, hmm. More plants here than normal...looks like Artemus was right about where to look for the Pagans.
garrett: gar1112: I can see Castle Rutherford from here. Impressive, but I won't be going back there any time soon.
garrett: gar1114: Those are City Watch. You can tell by their insignia. They're the guys I have to look out for.
garrett: gar1115: Ah, The City. Obey the law, and there's no need to worry about the residents. The City Watch are the guys who want to lock me up, though--gotta keep my eye out for them.
garrett: gar1201: So that's the famous Garrett, huh? Guess he's not as good looking as I'd heard.
garrett: gar1202: Keepers. I had a hunch they'd turn up eventually. There's only one reason they would contact me like this...and it's not good.
garrett: gar1203: So, the Keepers are hoping to solve the Dark Age problem by finding this Compendium and Glyph Key. I'm pretty good at acquiring...lost...objects. Maybe I can help.
garrett: gar1204: Maybe this scribe is on to something. I should check out this ship... the Abysmal Gale. Next time I visit the Docks.
garrett: gar1205: Well if this guy thought the Glyph Key was in this sunken citadel... I don't see why I shouldn't go look there. Sounds like it might be a profitable trip.
garrett: gar1206: Great, the Hammers and Pagans are mad at ME because of jobs I did for the Keepers. I better find out what they want, and then decide whether or not I want to bother trying to improve their opinion of me.
garrett: gar1207: Well, I guess I shouldn't have expected any gratitude from the Keepers.
garrett: gar1208: The Keepers are wasting their time writing about me. I'm a thief, and a good one. But I've got nothing to do with their prophecies.
garrett: gar1209: There's got to be some kind of switch in here that opens the entrance to the tunnel.
garrett: gar1210: I thought the Keepers were supposed to keep the peace...or at least observe the lack of it. They're not doing their job. So...what are they doing?
garrett: gar1211: Big Bertha's place is marked on my map with the red handprint.
garrett: gar1212: This way leads to the forbidden libraries. I could sneak my way in, but I can't let any Keepers catch me in there.
garrett: gar1301: What happened here? Maybe there's something in the ship's manifest... or the captain's log.
garrett: gar1302: The object described in the manifest must be the Compendium the Keepers are looking for. Sounds like it was brought to Captain Moira's house.
garrett: gar1303: All these plants. Pagans were here...maybe they still are.
garrett: gar1304: Captain Moira won't be needing this rowboat any more.
garrett: gar1305: The custom's warehouse...without the hired muscle it would be a thieves' paradise.
garrett: gar1306: The Pagans want to plant this sapling...and the Hammers want to burn it. Choices...choices....
garrett: gar1307: Climbing gloves...I've always wanted a pair of these.
garrett: gar1308: The store here in the Docks is a great place to shop for... interesting items. I should stop in.
garrett: gar1401: I've lost sight of the ghost. Now what? Better find her.
garrett: gar1402: I'd better go find Lauryl.
garrett: gar1403: We better get someplace soon. I'm starting to lose patience.
garrett: gar1404: Hmm...something tells me I'd better get back to the Keeper Library.
garrett: gar1405: There's only one place I'm going to find proof of Orland's guilt...the place I'm least welcome... the Keeper Compound.
garrett: gar1407: Dead. I guess Ramien isn't going to be much help after all.
garrett: gar1408: The Shalebridge Cradle. This place gives even me the creeps.
garrett: gar1409: The Enforcers are using telepathy to communicate silently. I don't think they know I can hear them.
garrett: gar1410: There are some good rooftops in Old Quarter...they don't call it the Thieves' Highway for nothing.
garrett: gar1504: How many times am I going to steal this thing?
garrett: gar1505: Got it...again. Whatever it is....
garrett: gar1506: They say she used to be human...but whatever she was...Gamall's a monster now.
garrett: gar1507: Not yet. This must be the right place to go, but first I've got to get both the Chalice and the Paw.
garrett: gar1508: I can't just walk in through the front gate of the museum. I'll have to find some other way inside.
garrett: gar9901: One down...four to go.
garrett: gar9902: That's two of them. But I still have three of these artifacts to position.
garrett: gar9903: So far, so good. Now there's only two artifacts left to place.
garrett: gar9904: Four of the five are all set. I can't stop now.
garrett: gar9905: Now for the last artifact...The Eye. Let's hope this Final Glyph does something useful.
garrett: gar9906: It's not time for the Eye yet...I have to finish placing the other artifacts first.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki