Thief Wiki

TDS Sound Folder: keeper2

5,075pages on
this wiki
Add New Page
Talk0 Share

T3_keeper2 Edit

keeper2: k2_blame_maj1: It was you, then! These transgressions have passed all toleration!
keeper2: k2_blame_min1: You? Then this trouble is all your handiwork. You do forget yourself.
keeper2: k2_catt1: Aha!
keeper2: k2_catt2: I have you!
keeper2: k2_catt3: You will die!
keeper2: k2_catt_hi1: You are inferior!
keeper2: k2_catt_hi_na1: We have this thing won!
keeper2: k2_catt_lo1: You are
keeper2: k2_catt_lo_na1: Quickly, I require help with this fight....
keeper2: k2_cdam_hi1: Arrgh! You'll pay!
keeper2: k2_cdam_hi2: Ah! I am wounded!
keeper2: k2_cdam_hi3: Gah! I bleed!
keeper2: k2_cdam_hi_na1: Owww! Help!
keeper2: k2_cdam_hi_na2: Quickly, I've been struck!
keeper2: k2_cdam_hi_na3: Help me with this fight....
keeper2: k2_cdam_lo1: Ouch!
keeper2: k2_cdam_lo2: Ugh! Cease that!
keeper2: k2_cdam_lo3: Ugh! Hey!
keeper2: k2_cdam_med1: Oww!
keeper2: k2_cdam_med2: Ahh! The pain!
keeper2: k2_cdam_med3: Ngh! I am harmed!
keeper2: k2_cdam_no1: I was expecting something more...substantial.
keeper2: k2_cdam_no2: We both know you can do better....
keeper2: k2_cdie_drown1: Yah! Heeelllp! (Gurgling).
keeper2: k2_cdie_words1: Gah! Then it's are the...Betrayer...arghf....
keeper2: k2_chit_ran1: That must've sting.
keeper2: k2_cini1: I knew I would find you. Defend yourself....
keeper2: k2_cini2: Aha. It was you. A fight, then?
keeper2: k2_cini3: There you are. Give up quietly.
keeper2: k2_cini4: You! Betrayer!
keeper2: k2_cini5: I knew it! So, Garrett, it comes to this....
keeper2: k2_cini_human1: Time to die, you!
keeper2: k2_cini_human_na1: You cannot defeat both of us.
keeper2: k2_cini_ik1: You! Brethren...Betrayer...and Murderer!
keeper2: k2_cini_it1: Aha! I should have known it was you. Theft is forbidden here!
keeper2: k2_cini_monster1: Its mere presence disturbs me....
keeper2: k2_cini_monster_na1: Together we can stop this...beast.
keeper2: k2_cini_na1: He is there! Look! It is Garrett!
keeper2: k2_cini_na2: There you are. Quickly! We must stop him!
keeper2: k2_cret_kil1: Farewell...unworthy opponent.
keeper2: k2_cret_kil2: Let that be a lesson...never mess with a Keeper....
keeper2: k2_cret_kil3: Now there can be balance....
keeper2: k2_cret_kil_na1: We have fought well...and won.
keeper2: k2_cret_kil_na2: Our now complete.
keeper2: k2_cret_kil_pl1: You should not have crossed us...Betrayer....
keeper2: k2_cret_kil_pl_na1: Garrett is done. Orland should be pleased with us. Do you think?
keeper2: k2_crime_hurtother1: Your violence will destroy you in the end!
keeper2: k2_crime_kill1: This death is on your own head!
keeper2: k2_crime_lockp1: You are not permitted to open that, Betrayer!
keeper2: k2_crime_theft1: You stoop to petty theft now? This is quite enough.
keeper2: k2_crime_threat1: Such threats are unacceptable! You must be stopped!
keeper2: k2_crime_tres1: You have strayed beyond your permission! You will answer for this!
keeper2: k2_crime_vandal1: This destruction will no longer be tolerated.
keeper2: k2_csub1: You won't run this time.
keeper2: k2_csub2: Again! This time you die....
keeper2: k2_csub_na1: Look. We have another chance to kill him....
keeper2: k2_csur1: Ah, it's you! Defend yourself....
keeper2: k2_csur2: Ah, I'm surprised to see you. A fight, then?
keeper2: k2_csur3: Huh? What is the meaning of this? Give up quietly.
keeper2: k2_csur4: Hmm? Betrayer! Explain yourself!
keeper2: k2_csur5: Wha--? It's you! So, Garrett, it comes to this....
keeper2: k2_csur_ik1: Huh? What is the meaning of this? Brethren...Betrayer...and Murderer!
keeper2: k2_csur_it1: What? Explain yourself! Theft is forbidden here!
keeper2: k2_csur_na1: Hey! Look! It is Garrett!
keeper2: k2_csur_na2: Hey! Garrett's here! Quickly! We must stop him!
keeper2: k2_enr_con1: I've had enough of you!
keeper2: k2_enr_con2: Stop it, stop it, stop it!
keeper2: k2_enr_con3: You're in trouble now!
keeper2: k2_enr_warn1: You're not making this any easier!
keeper2: k2_enr_warn2: This is not a game....
keeper2: k2_ev_ally1: Where could they have gone?
keeper2: k2_ev_ally_na1: There should be someone posted here. Have you seen them?
keeper2: k2_ev_ally_spooked1: Do you need...assistance?
keeper2: k2_ev_allyf1: Odd. Where is she?
keeper2: k2_ev_allym1: He should not have wandered off like this....
keeper2: k2_ev_blood1: Hmmm. Blood.
keeper2: k2_ev_body1: Dead. These times are truly terrible.
keeper2: k2_ev_body_na1: Look at this. Dead!
keeper2: k2_ev_body_na2: We will have another to bury, look there.
keeper2: k2_ev_bodyf1: But...who could have killed her?
keeper2: k2_ev_bodyf_na1: She's dead. There is nothing we can do.
keeper2: k2_ev_bodym1: His time is...ended.
keeper2: k2_ev_bodym_na1: Look. Someone has killed him.
keeper2: k2_ev_com1: Is there trouble?
keeper2: k2_ev_com2: I'll be there in a moment!
keeper2: k2_ev_dam1: Ug! Hey!
keeper2: k2_ev_dam2: Ouch!
keeper2: k2_ev_door1: Why is that door open?
keeper2: k2_ev_door2: Hmm...shouldn't be open like that.
keeper2: k2_ev_door_na1: The scribes grow careless. Look there...a door left open.
keeper2: k2_ev_door_na2: Look, the door is open.
keeper2: k2_ev_felt1: Stop that.
keeper2: k2_ev_felt2: Do not do that.
keeper2: k2_ev_lightext1: Turn that light back on....
keeper2: k2_ev_lightext2: Who turned off that light?
keeper2: k2_ev_lightoff1: Strange. That light is off.
keeper2: k2_ev_loot1: Should be...right there.
keeper2: k2_ev_loot2: It is...gone.
keeper2: k2_ev_loot_na1: It's gone. Garrett's been among us. You do the math.
keeper2: k2_ev_maj1: How could this happen?
keeper2: k2_ev_med1: Something has...gone awry.
keeper2: k2_ev_min1: Hmm. Odd.
keeper2: k2_ev_res1: Hmm. There's been a fight here.
keeper2: k2_ev_ret1: It is Orland's problem now. I have work to do.
keeper2: k2_ev_shadow1: What is casting that shadow?
keeper2: k2_ev_torchext1: Who put out the torch?
keeper2: k2_ev_torchext2: Hmmm...odd that the torch should fail just now....
keeper2: k2_ev_torchtoff1: Well, nothing burns forever.
keeper2: k2_fcow1: Can't you see I'm done fighting?
keeper2: k2_fcow2: Leave me...I can fight no more....
keeper2: k2_fhid1: This is the only place I could find....
keeper2: k2_fhid2: Who will scribe this...if I should die?
keeper2: k2_fini1: Maybe it's best if I...leave.
keeper2: k2_fini_human1: Clearly it is escape or...die....
keeper2: k2_fini_monster1: A monster? It is pointless to remain!
keeper2: k2_fini_na1: We'd better get out of here. Now.
keeper2: k2_fini_pl1: Must run...he is too...formidable....
keeper2: k2_fini_pl2: No choice...I must flee!
keeper2: k2_fini_pl_ik1: It's him! He's trying to kill me!
keeper2: k2_fini_pl_it1: Help me! It's the thief! It's Garrett!
keeper2: k2_frust1: How did you get over there anyway?
keeper2: k2_frust2: What are you waiting for?
keeper2: k2_frust_m_na1: There he is! Fire already!
keeper2: k2_frust_up1: I'll be waiting down here for you.
keeper2: k2_fsub1: No! How did you find me?
keeper2: k2_fsub2: Why don't you just go away?
keeper2: k2_gcon1: Possibly....
keeper2: k2_gcon2: Maybe.
keeper2: k2_gcon_he1: Hear it again, maybe.
keeper2: k2_gcon_he2: Thought I heard....
keeper2: k2_gcon_he_na1: Did you say something?
keeper2: k2_gcon_he_na2: Listen. Did you perceive a sound just then?
keeper2: k2_gcon_se1: Seeing things?
keeper2: k2_gcon_se2: Anything to see?
keeper2: k2_gcon_se_na1: Did you see something move?
keeper2: k2_gcon_se_na2: Over there...did you see anything?
keeper2: k2_gen_aha1: There you are!
keeper2: k2_gen_aha2: My search is over.
keeper2: k2_gen_dazed1: Was I just....
keeper2: k2_gen_dazed2: Wait a minute...was a what....
keeper2: k2_gen_dismiss1: Not in the least bookworthy.
keeper2: k2_gen_dismiss2: Not my concern.
keeper2: k2_gen_dunno1: I don't know.
keeper2: k2_gen_dunno2: I need more information....
keeper2: k2_gen_frust1: can I solve this...?
keeper2: k2_gen_frust2: Oh, come on now!
keeper2: k2_gen_igetit1: I see.
keeper2: k2_gen_igetit2: Hmmm...yes...of course....
keeper2: k2_gen_no1: No.
keeper2: k2_gen_no2: Of course not.
keeper2: k2_gen_oops1: Drat.
keeper2: k2_gen_snapout1: Whuuh!
keeper2: k2_gen_snapout2: Wha--?
keeper2: k2_gen_startled1: What?
keeper2: k2_gen_suffer1: Migraine...again....
keeper2: k2_gen_suffer2: Uuuggh...the pain....
keeper2: k2_gen_thanks1: Thank you.
keeper2: k2_gen_thanks2: Many...thanks.
keeper2: k2_gen_yes1: Yes.
keeper2: k2_gen_yes2: Exactly so.
keeper2: k2_gini_he1: A sound?
keeper2: k2_gini_he2: Was that...a noise?
keeper2: k2_gini_se1: Some...movement?
keeper2: k2_gini_se2: A fleeting glance....
keeper2: k2_greet_reply1: Fellow Keeper.
keeper2: k2_greet_reply2: May you scribe well tonight.
keeper2: k2_greet_reply3: Go with balance....
keeper2: k2_greet_req1: How goes it?
keeper2: k2_greet_req2: Fellow Keeper....
keeper2: k2_greet_req3: As it is written....
keeper2: k2_gret1: Where was I?
keeper2: k2_gret2: So many distractions lately.
keeper2: k2_gret3: I must find my concentration again....
keeper2: k2_gret_he1: There is no sound that I can perceive.
keeper2: k2_gret_he2: No. All is quiet.
keeper2: k2_gret_na1: Sorry for the distraction. It fault.
keeper2: k2_gret_na2: Nothing after all. Sorry to bother you.
keeper2: k2_gret_se1: My eyes fail to see anything now.
keeper2: k2_gret_se2: There is nothing to see and much work to be done.
keeper2: k2_gsub1: Hmm. It's back.
keeper2: k2_gsub2: Hmm, again?
keeper2: k2_iann1: I should get some help here....
keeper2: k2_iann_pl1: You...I better inform the others.
keeper2: k2_iann_pl2: I'll need some reinforcements to deal with you.
keeper2: k2_iarr_gone1: Odd. It is gone now.
keeper2: k2_iarr_gone_pl1: He must have snuck back into the shadows....
keeper2: k2_iarr_pres1: There it is...what should we do?
keeper2: k2_iarr_pres_pl1: Look, there he is!
keeper2: k2_iarr_srch1: Let's search the area...just in case....
keeper2: k2_iarr_srch_pl1: Garrett. Around here, you said? Hmmm....
keeper2: k2_idle1: I told them the volumes were missing, so why did Keeper Morgan act surprised during the meeting, when it was brought up again?
keeper2: k2_idle2: Never heard of the glyphs changing like that before...shouldn't be...or have I not been properly informed....
keeper2: k2_idle3: Where can the Ancestries have been filed? Nothing seems to be in its proper place of late....
keeper2: k2_idle4: Whatever else they may say of the new scribes, their penmanship is...impeccable.
keeper2: k2_idle5: New robes, I see. Somewhat...elaborate. The old robes were good enough for Xavier....
keeper2: k2_idle6: An actual page...removed...torn out...! It hardly seems believable. Yet Elder Gravis hardly seemed he already knew the Chronicles had been tampered with....
keeper2: k2_idle7: Come to think of it...I don't think the reports from the Thereve expedition were ever filed.... But then...why would Elder Montrose say they were?
keeper2: k2_idle8: Not what I would call a balanced response to the situation. He has so little control. It is...unseemly...and... indicative of someone with ambitions...not the Keeper way....
keeper2: k2_irep1: I can only say that I've found something...alarming.
keeper2: k2_irep2: I have observed something suspicious.
keeper2: k2_irep_body1: Someone has died. I require your assistance.
keeper2: k2_irep_body2: Murder has been committed. I have seen a corpse.
keeper2: k2_irep_ik1: I saw who our murderer surprise who....
keeper2: k2_irep_it1: I found Garrett...he's the one who stole from us....
keeper2: k2_irep_pl1: I have found Garrett!
keeper2: k2_irep_pl2: Follow me! It's Garrett!
keeper2: k2_ires1: I'll come take a look.
keeper2: k2_ires2: Lead me to the spot....
keeper2: k2_misc_blind_end1: Ah! Is that light?
keeper2: k2_misc_blind_ini1: Can't see!
keeper2: k2_misc_noisemak1: I feel compelled to investigate that sound....
keeper2: k2_misc_noisesup1: Seemed almost artificially quiet for a moment there....
keeper2: k2_misc_pickp1: But...who could possibly pickpocket me?
keeper2: k2_misc_pickp2: Seems incredible...but it has been stolen.
keeper2: k2_misc_slip1: Whuuaa!
keeper2: k2_nbarrel1: Near the barrel there?
keeper2: k2_nchair1: Over the chair....
keeper2: k2_ncouch1: Other side of the couch?
keeper2: k2_ncrate1: Better check near the crate.
keeper2: k2_ndesk1: Over by the desk?
keeper2: k2_ndoor1: Hmmm, maybe by the door.
keeper2: k2_nladder1: Something by the ladder?
keeper2: k2_nmach1: Hmmm...what about the machine there?
keeper2: k2_nshadow1: Better check that shadow there....
keeper2: k2_nshelf1: I should check by the shelves.
keeper2: k2_nstatue1: That statue...hmmm....
keeper2: k2_ntable1: There, near the table?
keeper2: k2_obs_elder1: Good evening, elder.
keeper2: k2_obs_keeper1: Good evening.
keeper2: k2_obs_keeper2: I trust your studies go well.
keeper2: k2_obs_keeper3: Try to keep and eye on him....
keeper2: k2_obs_pl_friend1: Remember not to take anything, thief. Orland warned us about you.
keeper2: k2_obs_pl_friend2: We are watching you.
keeper2: k2_obs_pl_friend3: In all things, there is balance.
keeper2: k2_obs_scribe1: Do not dawdle, scribe.
keeper2: k2_opp_fcon1: Turn and face me!
keeper2: k2_opp_fcon2: Where do you think you can go?
keeper2: k2_opp_fcon3: Running will not save you.
keeper2: k2_opp_fini1: Where do you think you are going?
keeper2: k2_opp_fini2: Running? But...escape is impossible....
keeper2: k2_opp_fini_m_na1: Look, he's trying to escape us...we should follow.
keeper2: k2_opp_hide1: Hmm...where did you go?
keeper2: k2_opp_hide2: Hmmm...was just there...but now...?
keeper2: k2_opp_hide3: Which way have you gone I wonder?
keeper2: k2_opp_hide_m1: Where did he go?
keeper2: k2_opp_hide_m2: It seems...I have lost him.
keeper2: k2_opp_hide_m_na1: I think we might have...lost him....
keeper2: k2_opp_hide_m_na2: We must locate him.
keeper2: k2_rcon1: Come out. Things will go better for you if you do.
keeper2: k2_rcon2: Clearly someone is here. But where?
keeper2: k2_rcon3: I will find you. You cannot hide from a Keeper.
keeper2: k2_rcon4: This is...foolish.
keeper2: k2_rcon5: The choice is yours...come out peacefully...or....
keeper2: k2_rcon_fnd1: I knew I would find you.
keeper2: k2_rcon_fnd2: Found you.
keeper2: k2_rcon_fnd3: You have been found.
keeper2: k2_rcon_fnd4: There you are.
keeper2: k2_rcon_fnd5: it had to be.
keeper2: k2_rcon_fnd_m_na1: I have found him!
keeper2: k2_rcon_fnd_m_na2: Quickly, I found him!
keeper2: k2_rcon_fnd_m_na3: At last, we have him!
keeper2: k2_rcon_he1: One more noise you...that's all I need....
keeper2: k2_rcon_he2: Not so silent, are we?
keeper2: k2_rcon_he3: I heard that. Show yourself.
keeper2: k2_rcon_he_na1: Do you still hear our visitor? Are we searching the right area?
keeper2: k2_rcon_he_na2: Of this I am certain...he will make more noise for us to hear.
keeper2: k2_rcon_ia_na1: Careful...there has been much trouble already.
keeper2: k2_rcon_ik_na1: Careful...we know that it is a killer we seek....
keeper2: k2_rcon_it_na1: If we find him, we can take back all that was stolen from us.
keeper2: k2_rcon_los1: Come out...I grow...impatient....
keeper2: k2_rcon_los2: Hiding? Afraid to fight?
keeper2: k2_rcon_los3: I insist you reveal your hiding place.
keeper2: k2_rcon_los4: I will find you....
keeper2: k2_rcon_los5: To hide is to admit cowardice.
keeper2: k2_rcon_los_m1: Wherever he is...I will find him.
keeper2: k2_rcon_los_m2: He is here...somewhere...I know it.
keeper2: k2_rcon_los_m3: This hiding only proves his cowardice....
keeper2: k2_rcon_los_m_na1: We'll get him...eventually.
keeper2: k2_rcon_los_m_na2: I can't believe we haven't found him yet.
keeper2: k2_rcon_los_m_na3: Keep your eyes open, he could be anywhere....
keeper2: k2_rcon_na1: We should continue our search...I'm sure there is someone here.
keeper2: k2_rcon_na2: It would go faster if you help me search for our...problem.
keeper2: k2_rcon_na3: Together we will find whoever this is....
keeper2: k2_rcon_se1: I have seen you...and it would be best if you gave yourself up.
keeper2: k2_rcon_se2: Come into the I can get a better look at you....
keeper2: k2_rcon_se3: I need a better see who that was....
keeper2: k2_rcon_se_na1: Did you get a clear view? Are we looking in the right general area?
keeper2: k2_rcon_se_na2: It was around here I saw it, so use caution....
keeper2: k2_repri_bump_init1: Pardon me.
keeper2: k2_repri_bump_init2: Look where you are going.
keeper2: k2_repri_hurt_init1: Ow! Stop that!
keeper2: k2_repri_hurtother_init1: This violence is inappropriate.
keeper2: k2_repri_hurtother_sub1: Stop that, or face the consequences!
keeper2: k2_repri_lockp_init1: That is not allowed here, thief. You must stop!
keeper2: k2_repri_odd_init1: What do you think you are doing?
keeper2: k2_repri_over1: Very good, but do not think to do that again.
keeper2: k2_repri_over2: Do try and behave better in the future.
keeper2: k2_repri_stare_init1: Are you looking for something?
keeper2: k2_repri_stare_init2: You stare, Garrett.
keeper2: k2_repri_stare_init3: Such a rude gaze.
keeper2: k2_repri_theft_init1: Once a thief, always a thief. You will discontinue or be punished.
keeper2: k2_repri_threat_init1: That would be a mistake.
keeper2: k2_repri_threat_sub1: Your threats are out of place.
keeper2: k2_repri_thrown_init1: This is a place of balance. Stop throwing things.
keeper2: k2_repri_thrown_sub1: I have no more patience for your foolishness.
keeper2: k2_repri_tres_init1: Orland says this place is off limits to you....
keeper2: k2_repri_tres_init2: This library is forbidden to you, Garrett.
keeper2: k2_repri_vandal_init1: Curb your destructive tendencies, please.
keeper2: k2_repri_vandal_sub1: This is mindless destruction! Stop that!
keeper2: k2_rini1: Who is there?
keeper2: k2_rini2: Who dares interrupt my studies?
keeper2: k2_rini3: I know you are there...what I don't know is who...or why....
keeper2: k2_rini_he1: I hear you there.
keeper2: k2_rini_he2: Definitely heard that.
keeper2: k2_rini_he_na1: We hear would be wise to surrender to us.
keeper2: k2_rini_he_na2: Do you hear that? I believe we have a...visitor.
keeper2: k2_rini_se1: I see you...who is that?
keeper2: k2_rini_se2: I can see someone over there.
keeper2: k2_rini_se_na1: You must have seen that. Did you see who it was?
keeper2: k2_rini_se_na2: Did you see that? Let's try and get a closer look....
keeper2: k2_rnew1: Still here, then.
keeper2: k2_rnew2: Yes...closing in....
keeper2: k2_rnew_he1: Yes...I can hear you....
keeper2: k2_rnew_he2: That sound again.
keeper2: k2_rnew_se1: Still can't quite make it out....
keeper2: k2_rnew_se2: Still here, I see.
keeper2: k2_rpre1: There!
keeper2: k2_rpre2: I knew it.
keeper2: k2_rpre3: Hey!
keeper2: k2_rret1: Strange. I really thought someone was there.
keeper2: k2_rret2: No one is here now. But I remain convinced there was someone....
keeper2: k2_rret3: No one after all. These times make us all...jumpy.
keeper2: k2_rret_he1: The noises were alarming...but they have stopped...and I have work to do....
keeper2: k2_rret_he2: No sign of what I heard before. I will make inquiries tomorrow.
keeper2: k2_rret_los1: Escaped...unfortunately. There's nothing I can do now.
keeper2: k2_rret_los2: Well, it is of no use to search for what is no longer there....
keeper2: k2_rret_los3: Gone. Next time though...I won't let you get away....
keeper2: k2_rret_los_m1: Unfortunate. I have lost him.
keeper2: k2_rret_los_m_na1: We must admit defeat...he is gone.
keeper2: k2_rret_na1: Let's us resume our duties. There is no mystery least...not any more.
keeper2: k2_rret_na2: Whatever or whoever it gone now. Let us make inquiries tomorrow.
keeper2: k2_rret_ra1: Just a rat. Strange how easily I was misled.
keeper2: k2_rret_se1: Nothing to see now. This has been most...unsettling.
keeper2: k2_rret_se2: Whatever it was, I don't see it any more. I will concern myself no longer.
keeper2: k2_rsur_ev_com1: Look out!
keeper2: k2_rsur_ev_com2: Danger!
keeper2: k2_spell_thanks1: I am...grateful.
keeper2: k2_spell_thanks2: That is better.
keeper2: k2_sum_fight1: Here! Hurry!
keeper2: k2_sum_fight2: Some aid, and quickly!
keeper2: k2_sum_reply1: Here I come!
keeper2: k2_sum_reply2: To the rescue!
keeper2: k2_valley1: Garrett's in the alley.
keeper2: k2_vatrium1: Garrett's in the atrium.
keeper2: k2_vbathrm1: Oh, sorry I--hey!
keeper2: k2_vbedrm1: I trust you had a nice nap....
keeper2: k2_vbsmt1: I have found Garrett. He is in the basement.
keeper2: k2_vchamber1: Garrett's here! In the chamber!
keeper2: k2_vchapel1: Here, he's in in the chapel!
keeper2: k2_vcourtyd1: He's in the courtyard.
keeper2: k2_vhall1: To the hallway! I have Garrett here!
keeper2: k2_vinside1: Garrett is in the compound....
keeper2: k2_vkitchen1: Quickly. He has entered the kitchen.
keeper2: k2_vlibrary1: There, in the library!
keeper2: k2_voutside1: He is there... outside.
keeper2: k2_vrafters1: Garrett's up there!
keeper2: k2_vroof1: He's up on the roof.
keeper2: k2_vstairs1: Garrett is in the stairwell....
keeper2: k2_vstreet1: He is there, in the street....
keeper2: k2_wdie_m1: Why did you have to kill him?
keeper2: k2_wfle1: Where are you going? I still need you!
keeper2: k2_ycon1: Hello? Is that you, acolyte?
keeper2: k2_ycon2: Was it--? Impossible to tell....
keeper2: k2_ycon3: Was that something? Let's just see....
keeper2: k2_ycon_he1: Sounded near here. I think....
keeper2: k2_ycon_he2: Two questions...where did the noise come from...and what made it...?
keeper2: k2_ycon_he_na1: Ssh. Is it gone? Can you hear?
keeper2: k2_ycon_he_na2: Do you still hear it? Should we continue our search?
keeper2: k2_ycon_na1: Don't give up yet. If something's here...we'll find it.
keeper2: k2_ycon_na2: Come. Let us seek out whatever it is.
keeper2: k2_ycon_se1: The movement was near here....
keeper2: k2_ycon_se2: It looked like...well...regardless, it was near here.
keeper2: k2_ycon_se_na1: Tell me, can you still see it?
keeper2: k2_ycon_se_na2: Has it vanished? Do you see it?
keeper2: k2_yini1: Hello?
keeper2: k2_yini2: What's that?
keeper2: k2_yini3: Does someone approach?
keeper2: k2_yini_he1: Strange noise.
keeper2: k2_yini_he2: Heard something. But what?
keeper2: k2_yini_he_na1: Listen, there. What do you make of it?
keeper2: k2_yini_he_na2: Do you hear? What's that sound?
keeper2: k2_yini_se1: I saw...something move....
keeper2: k2_yini_se2: I can't quite see it...not clearly.
keeper2: k2_yini_se_na1: Look over there. I thought I saw...something.
keeper2: k2_yini_se_na2: Something moved, did you see?
keeper2: k2_ynew1: It is...still here.
keeper2: k2_ynew2: There, again.
keeper2: k2_ypre2: Hey!
keeper2: k2_ypre3: Who?
keeper2: k2_yret1: Whatever it was, it is gone.
keeper2: k2_yret2: These are troubling times, but I should not waste my precious time over nothing.
keeper2: k2_yret3: Nothing. I can barely remember what it was that worried me so....
keeper2: k2_yret_he1: Old buildings settle, make noises. That is a fact.
keeper2: k2_yret_he2: I shall resume my work...and trust there will be no further noises to interrupt me.
keeper2: k2_yret_na1: If there were something here, we would have found it by now. Agreed?
keeper2: k2_yret_na2: Enough. There is nothing here. We should forget this distraction.
keeper2: k2_yret_ra1: Just a rat. I knew it all along.
keeper2: k2_yret_se1: No. There is nothing here to see. I should get on with my work then.
keeper2: k2_yret_se2: I don't see anything now. Perhaps I was mistaken.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki