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TDS Sound Folder: keeperassassin1

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T3_keeperassassin1 Edit


keeperassassin1: ka1_caim1: Preparing to...release....
keeperassassin1: ka1_caim2: Steady....
keeperassassin1: ka1_caim3: Aiming....
keeperassassin1: ka1_cdam_hi1: Ah! Extremely...painful.
keeperassassin1: ka1_cdam_hi2: Ugh! I have been...wounded.
keeperassassin1: ka1_cdam_hi3: Gaah! Betrayal!
keeperassassin1: ka1_cdam_lo1: Ng! Small amount...of pain.
keeperassassin1: ka1_cdam_lo2: Ah! I felt that.
keeperassassin1: ka1_cdam_lo3: Ug! Inconvenient.
keeperassassin1: ka1_cdie_words1: I have...failed....
keeperassassin1: ka1_cdie_words2: Another will take my place....
keeperassassin1: ka1_cdie_words3: My training...not sufficient....
keeperassassin1: ka1_cexp_hi1: Opponent is...failing.
keeperassassin1: ka1_cexp_hi2: My success is imminent.
keeperassassin1: ka1_cexp_hi3: Nearly...done.
keeperassassin1: ka1_cexp_lo1: I need aid.
keeperassassin1: ka1_cexp_lo2: I am...failing.
keeperassassin1: ka1_cexp_lo3: I will be...overcome.
keeperassassin1: ka1_chit1: Do you sense...your death?
keeperassassin1: ka1_chit2: Your death...approaches.
keeperassassin1: ka1_chit3: Hah.
keeperassassin1: ka1_chit_ran1: Contact.
keeperassassin1: ka1_chit_ran2: Target has been...hit.
keeperassassin1: ka1_chit_ran3: Successful shot.
keeperassassin1: ka1_cini1: Kill the Betrayer.
keeperassassin1: ka1_cini2: Eliminate.
keeperassassin1: ka1_cini3: Destroy.
keeperassassin1: ka1_cini4: He must be...unwritten.
keeperassassin1: ka1_cini5: My orders...erase Garrett.
keeperassassin1: ka1_cini_human1: You have...interfered.
keeperassassin1: ka1_cini_human2: You disrupt...my mission.
keeperassassin1: ka1_cini_monster1: You will not...interfere....
keeperassassin1: ka1_cini_monster2: This will not keep me...from my task....
keeperassassin1: ka1_cmis1: Skilled....
keeperassassin1: ka1_cmis2: I will not...be denied....
keeperassassin1: ka1_cmis3: You cannot evade...forever....
keeperassassin1: ka1_cmis_ran1: Unsuccessful.
keeperassassin1: ka1_cmis_ran2: Missed.
keeperassassin1: ka1_cmis_ran3: He moved.
keeperassassin1: ka1_cret_kil1: Let there be...no further delays.
keeperassassin1: ka1_cret_kil2: There. Proceed with the search for...the Betrayer.
keeperassassin1: ka1_cret_kil3: Back to our mission.
keeperassassin1: ka1_cret_kil_pl1: Mission...complete.
keeperassassin1: ka1_cret_kil_pl2: Garrett is erased. Returning to compound.
keeperassassin1: ka1_cret_kil_pl3: The Betrayer is...unwritten.
keeperassassin1: ka1_csur1: Kill the Betrayer.
keeperassassin1: ka1_csur2: Eliminate.
keeperassassin1: ka1_csur3: Destroy.
keeperassassin1: ka1_csur4: He must be...unwritten.
keeperassassin1: ka1_csur5: My orders...erase Garrett.
keeperassassin1: ka1_ev_body1: One of us...slain. The Betrayer has...much to answer for.
keeperassassin1: ka1_ev_com1: I sense...a battle.
keeperassassin1: ka1_ev_com2: There...some fighting.
keeperassassin1: ka1_ev_dam1: I am...attacked.
keeperassassin1: ka1_ev_felt1: The Betrayer? Was it he?
keeperassassin1: ka1_ev_lightext1: He has turned the lights off.
keeperassassin1: ka1_ev_lightext2: The lights...he tries for...darkness.
keeperassassin1: ka1_ev_maj1: This...this must be the Betrayer's work.
keeperassassin1: ka1_ev_med1: This is...not right.
keeperassassin1: ka1_ev_min1: A possibility....
keeperassassin1: ka1_ev_torchext1: Torch out. Clever....
keeperassassin1: ka1_ev_torchext2: The torch...he has...extinguished.
keeperassassin1: ka1_gcon1: Not sure...verify....
keeperassassin1: ka1_gcon2: Not confirmed...yet....
keeperassassin1: ka1_gcon3: Waiting...to sense....
keeperassassin1: ka1_gen_aha1: Found.
keeperassassin1: ka1_gen_dazed1: Huh. Something wrong....
keeperassassin1: ka1_gen_dismiss1: That is...irrelevant.
keeperassassin1: ka1_gen_no1: No.
keeperassassin1: ka1_gen_snapout1: Whuh!
keeperassassin1: ka1_gen_startled1: Surprising.
keeperassassin1: ka1_gen_suffer1: Oooh...ugh.
keeperassassin1: ka1_gen_yes1: Yes.
keeperassassin1: ka1_gini1: Hmmm?
keeperassassin1: ka1_gini2: Did I sense something?
keeperassassin1: ka1_gini3: An imbalance?
keeperassassin1: ka1_gini_he1: A noise? Listening....
keeperassassin1: ka1_gini_he2: Was that a sound?
keeperassassin1: ka1_gini_he3: A noise...or not. It could be....
keeperassassin1: ka1_gini_se1: I might have seen... Possible.
keeperassassin1: ka1_gini_se2: Did I see...?
keeperassassin1: ka1_gini_se3: Movement, perhaps....
keeperassassin1: ka1_gret1: Negative...I do not sense him.
keeperassassin1: ka1_gret2: No. I sense nothing.
keeperassassin1: ka1_gret3: It was...a false alarm.
keeperassassin1: ka1_gret4: Nothing. I was...overeager.
keeperassassin1: ka1_gret5: I sense nothing. Continue the hunt.
keeperassassin1: ka1_gret_he1: No. There was no sound.
keeperassassin1: ka1_gret_he2: There was nothing to hear.
keeperassassin1: ka1_gret_se1: Negative. There was no sighting.
keeperassassin1: ka1_gret_se2: No. Nothing was seen.
keeperassassin1: ka1_gsub1: I sense something...again.
keeperassassin1: ka1_gsub2: Again. We must...seek....
keeperassassin1: ka1_gsub3: There. Again. Investigate?
keeperassassin1: ka1_idle1: Remember...we are to seek out the Betrayer...and destroy.
keeperassassin1: ka1_idle2: Be alert...the one we search for could be...anywhere.
keeperassassin1: ka1_idle3: No sign currently, but he has training. He will use...the shadows.
keeperassassin1: ka1_idle4: Our orders are clear. Find Garrett...and eliminate.
keeperassassin1: ka1_idle5: Let nothing distract us. If anyone tries to interfere with the mission...destroy.
keeperassassin1: ka1_idle6: Do not underestimate the Betrayer. He will try to...evade.
keeperassassin1: ka1_idle7: I do not sense him. If he were here I would...sense.
keeperassassin1: ka1_idle8: Remember...Garrett has been trained. Enough to be a...danger.
keeperassassin1: ka1_misc_blind_end1: Sight...returning.
keeperassassin1: ka1_misc_blind_ini1: I am...blinded.
keeperassassin1: ka1_misc_noisemak1: Sounds like...a deception....
keeperassassin1: ka1_misc_noisesup1: Acoustics...abnormal.
keeperassassin1: ka1_misc_slip1: Whoa.
keeperassassin1: ka1_nbarrel1: Search...behind the barrel.
keeperassassin1: ka1_nchair1: By the chair.
keeperassassin1: ka1_ncouch1: Investigate...the couch.
keeperassassin1: ka1_ncrate1: Near...the crate.
keeperassassin1: ka1_ndesk1: Search...near the desk.
keeperassassin1: ka1_ndoor1: The door.
keeperassassin1: ka1_nladder1: The ladder.
keeperassassin1: ka1_nmach1: Investigate...that machinery....
keeperassassin1: ka1_nshadow1: He might use...the shadows....
keeperassassin1: ka1_nshelf1: Searching...the shelves.
keeperassassin1: ka1_nstatue1: Must check the statue.
keeperassassin1: ka1_ntable1: The table?
keeperassassin1: ka1_opp_fcon1: I am...closing in.
keeperassassin1: ka1_opp_fcon2: I follow....
keeperassassin1: ka1_opp_fcon3: Escape...is not permitted.
keeperassassin1: ka1_opp_fini1: Trying...to flee.
keeperassassin1: ka1_opp_fini2: An attempt...to evade
keeperassassin1: ka1_opp_fini3: Do you...try to run?
keeperassassin1: ka1_opp_hide1: My foe...has evaded.
keeperassassin1: ka1_opp_hide2: My foe evades...commencing search....
keeperassassin1: ka1_opp_hide3: The one I seek is lost....
keeperassassin1: ka1_opp_hide_pl1: The Betrayer was here, but he cannot be found.
keeperassassin1: ka1_opp_hide_pl2: We will search him out...our mission will not fail.
keeperassassin1: ka1_rcon1: Searching...I believe I am close....
keeperassassin1: ka1_rcon2: Once I find the Betrayer...I will destroy.
keeperassassin1: ka1_rcon3: Someone is close...I am searching.
keeperassassin1: ka1_rcon4: I still sense something nearby....
keeperassassin1: ka1_rcon5: Still... yes, still nearby....
keeperassassin1: ka1_rcon6: I must find... the Betrayer....
keeperassassin1: ka1_rcon7: Searching, still....
keeperassassin1: ka1_rcon8: I will find...and destroy.
keeperassassin1: ka1_rcon_fnd1: There.
keeperassassin1: ka1_rcon_fnd2: Found. Now destroy.
keeperassassin1: ka1_rcon_fnd3: Now you will be...eliminated.
keeperassassin1: ka1_rcon_fnd4: No further evasion...permitted.
keeperassassin1: ka1_rcon_fnd5: I have...uncovered.
keeperassassin1: ka1_rcon_los1: Still close.... Cannot have gone far....
keeperassassin1: ka1_rcon_los2: You will not escape...
keeperassassin1: ka1_rcon_los3: My foe...escaped, but I will find....
keeperassassin1: ka1_rcon_los4: What is lost...will be found.
keeperassassin1: ka1_rcon_los5: I sense...my foe is not far....
keeperassassin1: ka1_rcon_los6: My foe...still I sense....
keeperassassin1: ka1_rcon_los7: Searching....
keeperassassin1: ka1_rcon_los8: Trying to evade.... Must not allow....
keeperassassin1: ka1_rini1: That was...something is close.
keeperassassin1: ka1_rini2: I sense...yes, yes....
keeperassassin1: ka1_rini3: Something...is it him?
keeperassassin1: ka1_rini4: If it is him, he is ours.
keeperassassin1: ka1_rini5: I feel...something is nearby.
keeperassassin1: ka1_rini_he1: He is not so silent.
keeperassassin1: ka1_rini_he2: I hear...someone....
keeperassassin1: ka1_rini_he3: Is it Garrett? I hear someone....
keeperassassin1: ka1_rini_se1: I've seen...perhaps the Betrayer.
keeperassassin1: ka1_rini_se2: I see, I sense... perhaps it is him.
keeperassassin1: ka1_rini_se3: Movement. Is that the one I seek?
keeperassassin1: ka1_rnew1: Would the Betrayer betray himself...so easily?
keeperassassin1: ka1_rnew2: He betrays himself again.
keeperassassin1: ka1_rnew3: I am close.
keeperassassin1: ka1_rpre1: Hah!
keeperassassin1: ka1_rpre2: There!
keeperassassin1: ka1_rpre3: Hey!
keeperassassin1: ka1_rret1: The one sought has...evaded....
keeperassassin1: ka1_rret2: I no longer...sensing.
keeperassassin1: ka1_rret3: Perhaps...I was too eager....
keeperassassin1: ka1_rret_los1: I can...no longer sense the foe.... I have failed.
keeperassassin1: ka1_rret_los2: I have...lost the foe.
keeperassassin1: ka1_rret_los3: I failed to...erase....
keeperassassin1: ka1_rret_los4: Gone...back to hiding....
keeperassassin1: ka1_rret_los5: I will...wait.
keeperassassin1: ka1_rret_los_pl1: The Betrayer has...gone.
keeperassassin1: ka1_rret_los_pl2: We have failed. He has escaped us.
keeperassassin1: ka1_rsur_ev_com1: Defend yourself.
keeperassassin1: ka1_rsur_ev_com2: Under...siege.
keeperassassin1: ka1_sum_fight1: Come to me. I have found the Betrayer.
keeperassassin1: ka1_sum_fight2: I have the Betrayer here.
keeperassassin1: ka1_sum_fight3: Join me... I battle our enemy.
keeperassassin1: ka1_sum_reply1: I will assist you.
keeperassassin1: ka1_sum_reply2: I come.
keeperassassin1: ka1_sum_reply3: Here I am.
keeperassassin1: ka1_wdie1: Your name...is written.
keeperassassin1: ka1_wdie2: Another...murder.
keeperassassin1: ka1_ycon1: Attempting to confirm...sensing....
keeperassassin1: ka1_ycon2: I sensed....
keeperassassin1: ka1_ycon3: If it is my foe...I will sense....
keeperassassin1: ka1_ycon4: Do I sense...
keeperassassin1: ka1_ycon5: Was that the one...?
keeperassassin1: ka1_yini1: I sense something. Investigate....
keeperassassin1: ka1_yini2: I sense...but what?
keeperassassin1: ka1_yini3: Something near...perhaps him?
keeperassassin1: ka1_yini4: Ahah. Is that--?
keeperassassin1: ka1_yini5: A possible...enemy....
keeperassassin1: ka1_yini_he1: I think I heard....
keeperassassin1: ka1_yini_he2: I heard...possibly Garrett.
keeperassassin1: ka1_yini_he3: A sound. The Betrayer?
keeperassassin1: ka1_yini_se1: I saw-- Looking again....
keeperassassin1: ka1_yini_se2: Something moved....
keeperassassin1: ka1_yini_se3: I sense-- I see-- I cannot discern....
keeperassassin1: ka1_ynew1: Again. Something....
keeperassassin1: ka1_ynew2: Yes. There. Again...?
keeperassassin1: ka1_ynew3: There. I sense...again....
keeperassassin1: ka1_ypre1: There....
keeperassassin1: ka1_ypre3: Sensing....
keeperassassin1: ka1_yret1: It was...nothing.
keeperassassin1: ka1_yret2: I no longer sense...what that was.
keeperassassin1: ka1_yret3: I do not sense...anything.

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