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TDS Sound Folder: keeperassassin2

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T3_keeperassassin2 Edit


keeperassassin2: ka2_caim1: Preparing to fire....
keeperassassin2: ka2_caim2: Steady....
keeperassassin2: ka2_caim3: Aiming....
keeperassassin2: ka2_cdam_hi1: Pain is...intolerable.
keeperassassin2: ka2_cdam_hi2: Ugh! I have been...wounded.
keeperassassin2: ka2_cdam_hi3: Gaah! Betrayal!
keeperassassin2: ka2_cdam_lo1: The pain is tolerable.
keeperassassin2: ka2_cdam_lo2: Ah! I felt that.
keeperassassin2: ka2_cdam_lo3: Ugh! Inconvenient.
keeperassassin2: ka2_cdie_words1: I die...but more will come....
keeperassassin2: ka2_cdie_words2: Another will take my place....
keeperassassin2: ka2_cdie_words3: My training...not sufficient....
keeperassassin2: ka2_cexp_hi1: I will be the victor.
keeperassassin2: ka2_cexp_hi2: My success is imminent.
keeperassassin2: ka2_cexp_hi3: Nearly...done.
keeperassassin2: ka2_cexp_lo1: Assistance is...required.
keeperassassin2: ka2_cexp_lo2: I am...failing.
keeperassassin2: ka2_cexp_lo3: I will be...overcome.
keeperassassin2: ka2_chit1: Soon your suffering will end.
keeperassassin2: ka2_chit2: Your death...approaches.
keeperassassin2: ka2_chit3: Hah.
keeperassassin2: ka2_chit_ran1: Direct hit.
keeperassassin2: ka2_chit_ran2: Target has been...hit.
keeperassassin2: ka2_chit_ran3: Successful shot.
keeperassassin2: ka2_cini1: Destroy the Betrayer.
keeperassassin2: ka2_cini2: It is time.
keeperassassin2: ka2_cini3: Destroy.
keeperassassin2: ka2_cini4: He must be...unwritten.
keeperassassin2: ka2_cini5: My orders...erase Garrett.
keeperassassin2: ka2_cini_human1: Your interference must end.
keeperassassin2: ka2_cini_human2: You disrupt...my mission.
keeperassassin2: ka2_cini_monster1: You will not disrupt my mission....
keeperassassin2: ka2_cini_monster2: This will not keep me...from my task....
keeperassassin2: ka2_cmis1: He is...swift.
keeperassassin2: ka2_cmis2: I will not...be denied....
keeperassassin2: ka2_cmis3: You cannot evade...forever....
keeperassassin2: ka2_cmis_ran1: Not effective.
keeperassassin2: ka2_cmis_ran2: Missed.
keeperassassin2: ka2_cmis_ran3: He moved.
keeperassassin2: ka2_cret_kil1: Must continue the search.
keeperassassin2: ka2_cret_kil2: There. Proceed with search for...the Betrayer.
keeperassassin2: ka2_cret_kil3: Back to our mission.
keeperassassin2: ka2_cret_kil_pl1: Our mission has been...successfully completed.
keeperassassin2: ka2_cret_kil_pl2: Garrett is erased. Returning to compound.
keeperassassin2: ka2_cret_kil_pl3: The Betrayer is...unwritten.
keeperassassin2: ka2_csur1: Destroy the Betrayer.
keeperassassin2: ka2_csur2: It is time.
keeperassassin2: ka2_csur3: Destroy.
keeperassassin2: ka2_csur4: He must be...unwritten.
keeperassassin2: ka2_csur5: My orders...erase Garrett.
keeperassassin2: ka2_ev_body1: This one is dead...the Betrayer will kill until we stop him.
keeperassassin2: ka2_ev_com1: I sense combat....
keeperassassin2: ka2_ev_com2: There...some fighting.
keeperassassin2: ka2_ev_dam1: An ambush?
keeperassassin2: ka2_ev_felt1: The Betrayer? Was it he?
keeperassassin2: ka2_ev_lightext1: He is using the lights against us.
keeperassassin2: ka2_ev_lightext2: The lights...he tries for...darkness.
keeperassassin2: ka2_ev_maj1: This is beyond all balance.
keeperassassin2: ka2_ev_med1: Something is...unbalanced.
keeperassassin2: ka2_ev_min1: Hmm. Odd.
keeperassassin2: ka2_ev_torchext1: That torch...he has doused it.
keeperassassin2: ka2_ev_torchext2: The torch...he has...extinguished.
keeperassassin2: ka2_gcon1: Not sure...verify....
keeperassassin2: ka2_gcon2: Not confirmed...yet....
keeperassassin2: ka2_gcon3: Waiting...to sense....
keeperassassin2: ka2_gen_aha1: Found.
keeperassassin2: ka2_gen_dazed1: Hmm? Assessing situation....
keeperassassin2: ka2_gen_dismiss1: Of no concern.
keeperassassin2: ka2_gen_no1: No.
keeperassassin2: ka2_gen_snapout1: Whuh!
keeperassassin2: ka2_gen_startled1: Unexpected.
keeperassassin2: ka2_gen_suffer1: Oooh...ugh.
keeperassassin2: ka2_gen_yes1: Yes.
keeperassassin2: ka2_gini1: Something?
keeperassassin2: ka2_gini2: Did I sense something?
keeperassassin2: ka2_gini3: An imbalance?
keeperassassin2: ka2_gini_he1: Some sound?
keeperassassin2: ka2_gini_he2: Was that a sound?
keeperassassin2: ka2_gini_he3: A noise...or not. It could be....
keeperassassin2: ka2_gini_se1: Something seen...perhaps....
keeperassassin2: ka2_gini_se2: Did I see...?
keeperassassin2: ka2_gini_se3: Movement, perhaps....
keeperassassin2: ka2_gret1: Nothing...I will continue the search....
keeperassassin2: ka2_gret2: No...I do not sense him...resuming mission....
keeperassassin2: ka2_gret3: It was...a false alarm.
keeperassassin2: ka2_gret4: Nothing. I was...overeager.
keeperassassin2: ka2_gret5: I sense nothing. Continue the hunt.
keeperassassin2: ka2_gret_he1: Nothing...no sound was heard.
keeperassassin2: ka2_gret_he2: There was nothing to hear.
keeperassassin2: ka2_gret_se1: No...I did not see him.
keeperassassin2: ka2_gret_se2: No. Nothing was seen.
keeperassassin2: ka2_gsub1: Have I sensed it again?
keeperassassin2: ka2_gsub2: Again. We must...seek....
keeperassassin2: ka2_gsub3: There. Again. Investigate?
keeperassassin2: ka2_idle1: Be always alert...he will attempt to evade.
keeperassassin2: ka2_idle2: Our orders are to find the Betrayer...and erase.
keeperassassin2: ka2_idle3: Remember...death to anyone who might aid the Betrayer.
keeperassassin2: ka2_idle4: Be aware...Garrett has proven he can be lethal.
keeperassassin2: ka2_idle5: When he is found...cut off all possible escape routes.
keeperassassin2: ka2_idle6: When we find Garrett...act swiftly...do not hesitate. He has Keeper training.
keeperassassin2: ka2_idle7: He is not here at present...I do not sense him.
keeperassassin2: ka2_idle8: He will use the shadows...he will use stealth. Be alert....
keeperassassin2: ka2_misc_blind_end1: Sight...returning.
keeperassassin2: ka2_misc_blind_ini1: My eyes...are useless.
keeperassassin2: ka2_misc_noisemak1: The sound of...trickery....
keeperassassin2: ka2_misc_noisesup1: Acoustics...abnormal.
keeperassassin2: ka2_misc_slip1: Whoa.
keeperassassin2: ka2_nbarrel1: Search...behind the barrel.
keeperassassin2: ka2_nchair1: By the chair.
keeperassassin2: ka2_ncouch1: Investigate...the couch.
keeperassassin2: ka2_ncrate1: Near...the crate.
keeperassassin2: ka2_ndesk1: The desk....
keeperassassin2: ka2_ndoor1: Perhaps that door....
keeperassassin2: ka2_nladder1: The ladder.
keeperassassin2: ka2_nmach1: Investigate...that machinery....
keeperassassin2: ka2_nshadow1: He might use...the shadows....
keeperassassin2: ka2_nshelf1: Searching...the shelves.
keeperassassin2: ka2_nstatue1: The statue...must investigate....
keeperassassin2: ka2_ntable1: That table....
keeperassassin2: ka2_opp_fcon1: Closing the gap....
keeperassassin2: ka2_opp_fcon2: I follow....
keeperassassin2: ka2_opp_fcon3: Escape...is not permitted.
keeperassassin2: ka2_opp_fini1: Running will prove ineffectual.
keeperassassin2: ka2_opp_fini2: An attempt...to evade.
keeperassassin2: ka2_opp_fini3: Do you...try to run?
keeperassassin2: ka2_opp_hide1: The foe...has vanished....
keeperassassin2: ka2_opp_hide2: My foe evades...commencing search....
keeperassassin2: ka2_opp_hide3: The one I seek is lost....
keeperassassin2: ka2_opp_hide_pl1: The Betrayer has evaded.
keeperassassin2: ka2_opp_hide_pl2: The Betrayer hides well.
keeperassassin2: ka2_rcon1: If this is the Betrayer...I will find him....
keeperassassin2: ka2_rcon2: Someone is close...it could be the one we seek....
keeperassassin2: ka2_rcon3: Someone is close...I am searching.
keeperassassin2: ka2_rcon4: I still sense something nearby....
keeperassassin2: ka2_rcon5: Still...yes, still nearby....
keeperassassin2: ka2_rcon6: I must find...the Betrayer....
keeperassassin2: ka2_rcon7: Searching, still....
keeperassassin2: ka2_rcon8: I will find...and destroy.
keeperassassin2: ka2_rcon_fnd1: Contact with foe...re-established.
keeperassassin2: ka2_rcon_fnd2: Found. Now destroy.
keeperassassin2: ka2_rcon_fnd3: Now you will be...eliminated.
keeperassassin2: ka2_rcon_fnd4: No further evasion...permitted.
keeperassassin2: ka2_rcon_fnd5: I have...uncovered.
keeperassassin2: ka2_rcon_los1: The foe is attempting to evade...searching....
keeperassassin2: ka2_rcon_los2: You will not escape...
keeperassassin2: ka2_rcon_los3: Lost sight...but will not allow quarry to escape....
keeperassassin2: ka2_rcon_los4: What is lost...will be found.
keeperassassin2: ka2_rcon_los5: I sense...my foe is not far....
keeperassassin2: ka2_rcon_los6: My foe...still I sense....
keeperassassin2: ka2_rcon_los7: Searching....
keeperassassin2: ka2_rcon_los8: Trying to evade.... Must not allow....
keeperassassin2: ka2_rini1: I sense something...very close now....
keeperassassin2: ka2_rini2: This could be him...attempting to confirm....
keeperassassin2: ka2_rini3: Something...is it him?
keeperassassin2: ka2_rini4: If it is him, he is ours.
keeperassassin2: ka2_rini5: I feel...something is nearby.
keeperassassin2: ka2_rini_he1: I hear someone...it might be him....
keeperassassin2: ka2_rini_he2: I hear...someone....
keeperassassin2: ka2_rini_he3: Is it Garrett? I hear someone....
keeperassassin2: ka2_rini_se1: I have seen someone...perhaps our quarry....
keeperassassin2: ka2_rini_se2: I see, I sense...perhaps it is him.
keeperassassin2: ka2_rini_se3: Movement. Is that the one I seek?
keeperassassin2: ka2_rnew1: Again...and so close....
keeperassassin2: ka2_rnew2: He betrays himself again.
keeperassassin2: ka2_rnew3: I am close.
keeperassassin2: ka2_rpre1: Hah!
keeperassassin2: ka2_rpre2: There!
keeperassassin2: ka2_rpre3: Hey!
keeperassassin2: ka2_rret1: The imbalance is...gone...evaded...for now....
keeperassassin2: ka2_rret2: I no longer...sense.
keeperassassin2: ka2_rret3: Perhaps...I was too eager....
keeperassassin2: ka2_rret_los1: Gone...the foe has outmaneuvered. Will resume mission....
keeperassassin2: ka2_rret_los2: I have...lost the foe.
keeperassassin2: ka2_rret_los3: I failed to...erase....
keeperassassin2: ka2_rret_los4: Gone...back to hiding....
keeperassassin2: ka2_rret_los5: I will...wait.
keeperassassin2: ka2_rret_los_pl1: The Betrayer...was well trained. He is gone now.
keeperassassin2: ka2_rret_los_pl2: We have lost our quarry. The First Keeper will not be pleased.
keeperassassin2: ka2_rsur_ev_com1: Defend yourself.
keeperassassin2: ka2_rsur_ev_com2: Under...siege.
keeperassassin2: ka2_sum_fight1: Here. The battle is here.
keeperassassin2: ka2_sum_fight2: I have the Betrayer here.
keeperassassin2: ka2_sum_fight3: Join me...I battle our enemy.
keeperassassin2: ka2_sum_reply1: Coming to aid.
keeperassassin2: ka2_sum_reply2: I come.
keeperassassin2: ka2_sum_reply3: Here I am.
keeperassassin2: ka2_wdie1: A comrade has been...erased.
keeperassassin2: ka2_wdie2: Another...murder.
keeperassassin2: ka2_ycon1: Trying to verify...something was sensed....
keeperassassin2: ka2_ycon2: If this is him...I will sense it....
keeperassassin2: ka2_ycon3: If it is my foe...I will sense....
keeperassassin2: ka2_ycon4: Do I sense...
keeperassassin2: ka2_ycon5: Was that the one...?
keeperassassin2: ka2_yini1: An imbalance...must investigate....
keeperassassin2: ka2_yini2: I have sensed something....
keeperassassin2: ka2_yini3: Something near...perhaps him?
keeperassassin2: ka2_yini4: Ahah! Is that--?
keeperassassin2: ka2_yini5: A possible...enemy....
keeperassassin2: ka2_yini_he1: Some sounds...checking now....
keeperassassin2: ka2_yini_he2: I heard...possibly Garrett.
keeperassassin2: ka2_yini_he3: A sound. The Betrayer?
keeperassassin2: ka2_yini_se1: Something spotted...over this way....
keeperassassin2: ka2_yini_se2: Something moved....
keeperassassin2: ka2_yini_se3: I sense-- I see-- I cannot discern....
keeperassassin2: ka2_ynew1: Again...trying to identify....
keeperassassin2: ka2_ynew2: Yes. There. Again...?
keeperassassin2: ka2_ynew3: There. I sense...again....
keeperassassin2: ka2_ypre1: Contact?
keeperassassin2: ka2_ypre3: Sensing....
keeperassassin2: ka2_yret1: Nothing...I no longer sense it....
keeperassassin2: ka2_yret2: I no longer sense...what that was.
keeperassassin2: ka2_yret3: I do not sense...anything.

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