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A Keeper's Training[]

thiefg\interface.crf\miss1\english\GOALS.STR

fiction_0: "Follow the directions of your Instructor in order to pass the training tests."
text_0: "Follow the directions of your Instructor in order to pass the training tests."

Lord Bafford's Manor[]

thiefg\interface.crf\miss2\english\GOALS.STR

fiction_0: "Sneak into Lord Bafford's manor and case the place.  \
The well house in back is your best bet, if you can get the key from the \
guard - blackjacking or pickpocketing him would be quietest."
text_0: "Sneak into Lord Bafford's manor, ideally by blackjacking or \
pickpocketing the well house guard for his key, and case the place."
fiction_1: "Find Lord Bafford's prized jeweled scepter, and redistribute \
it... to yourself. Try to do it without causing too much commotion."
text_1: "Steal the jewelled scepter with as little notice as possible."
fiction_2: "In addition to pinching the scepter, steal 350 worth of \
valuables while you're in the manor."
text_2: "Grab 350 in loot while you're in the manor"
fiction_3: "Don't kill any of the servants; they're harmless."
text_3: "Don't kill the servants"
fiction_4: "In addition to pinching the scepter, steal 700 worth of \
valuables while you're in the manor."
text_4: "Grab 700 in loot while you're in the manor"
fiction_5: "Don't kill anyone while you do the job.  No servants, no \
guards, no pets... no one."
text_5: "Don't kill anyone"
fiction_6: "Once you've achieved your other objectives, get out of the \
manor house and back to the city streets."
text_6: "Return to the city streets"

Break From Cragscleft Prison[]

thiefg\interface.crf\miss3\english\GOALS.STR

fiction_0: "Your map doesn't show the way through the mines, so you're going to have to scout around to make your way to where they hold the prisoners."
text_0: "Sneak through the mines and factory to the Hammer prison."
fiction_1: "Cutty still owes you for the Bafford job.  Break him out, and you'll get your cash."
text_1: "Locate and release Cutty."
fiction_2: "You've had your eye on Basso the Boxman's sister for a while now. If you break him out of Cragscleft, she'll probably be VERY grateful."
text_2: "Locate and release Basso the Boxman."
fiction_3: "Issyt the Beggar borrowed your lucky hand of glory and, knowing him, probably hid it from the Hammers' body search in ways you'd rather not think about.  Get it back!"
text_3: "Locate Issyt the Beggar and get your lucky hand of glory back."
fiction_4: "Cutty said the Hammers put the Bonehoard map in their \
evidence locker.  You'll have to locate it if you want the map." 
text_4: "Find the evidence locker and retrieve Felix's map."
fiction_5: "There's bound to be some pricy religious icons in any Hammer complex.  Try to come out with at least 500 worth of their stuff." 
text_5: "Loot the complex for valuables.  Need 500 total loot."
fiction_6: "There's bound to be some pricy religious icons in any Hammer complex.  Try to come out with at least 1000 worth of their stuff." 
text_6: "Loot the complex for valuables.  Need 1,000 total loot."
fiction_7: "Escape from the Prison with Cutty and Basso the Boxman"
text_7: "Escape from the Prison with Cutty and Basso the Boxman."
fiction_8: "Well, even if you can't rescue Cutty, perhaps you can still get Basso out."
text_8: "Escape from the Prison with Basso the Boxman."
fiction_9: "Escape from the Prison with Cutty."
text_9: "Escape from the Prison with Cutty."
fiction_10: "Looks like you're not getting Cutty out after all.  You'll still need to get out yourself, though."
text_10: "Escape from the Prison."
fiction_11: "A true professional doesn't leave a mess. Don't kill anyone!"
text_11: "Don't kill anyone!"

Down In The Bonehoard[]

thiefg\interface.crf\miss4\english\GOALS.STR

fiction_0: "Search through the ancient Bonehoard and procure the legendary Horn of Quintus."
text_0: "Find the Horn of Quintus."
fiction_1: "What use do the dead have for their treasures, anyhow?  Relieve them of at least 1000 worth of valuables."
text_1: "Rob the dead.  Need 1000 total loot."
fiction_2: "In addition to garnering the Horn of Quintus, find and steal the fabled gemstone, 'The Mystic's Soul.'"
text_2: "Steal the gemstone 'The Mystic's Soul.'"
fiction_3: "What use do the dead have for their treasures, anyhow?  Relieve them of at least 2000 worth of valuables."
text_3: "Rob the dead.  Need 2000 total loot."
fiction_4: "The Mystic's Soul had a sister stone, called 'The Mystic's Heart,' also thought to be in the Bonehoard.  Find it.  Make it yours."
text_4: "Steal the gemstone 'The Mystic's Heart.'"
fiction_5: "Once you have what you came for, get back to the surface."
text_5: "Once you have what you came for, get back to the surface."

Assassins[]

thiefg\interface.crf\miss5\english\GOALS.STR

fiction_0: ""
text_0: ""
fiction_1: "Now that you've got the finest in lockpicks, you can go after more challenging   - and lucrative - targets. How about the local Hammer Temple? \
Get at least 1,000 loot."
text_1: "Loot the Hammer temple for at least 1,000."
fiction_2: "Evidently these assassins think they have killed you.  As long as they continue to think that, they should lead you right back to whoever sent them."
text_2: "Trail the thugs who just tried to assassinate you, without being detected."
fiction_3: "It can be dangerous for both your well-being and your reputation to let assassination attempts go unrevenged."
text_3: "Time to show Ramirez who the real criminal mastermind is.  \
Break into his mansion and take what he values most - his wealth.  \
The purse from his belt should make the point."
fiction_4: "Since you have to break into Ramirez's mansion anyway, you might as well take the opportunity to steal some stuff."
text_4: "Loot the mansion for valuables.  You need at least 1,000 worth."
fiction_5: "Since you have to break into Ramirez's mansion anyway, you might as well take the opportunity to steal some stuff."
text_5: "Loot the mansion for valuables.  You need at least 1,500 worth."
fiction_6: "Since you have to break into Ramirez's mansion anyway, you might as well take the opportunity to steal some stuff."
text_6: "Loot the mansion for valuables.  You need at least 2,000 worth."
fiction_7: "Ramirez won't be poking any more fires, soon enough...." 
text_7: "Locate his prized silver fire-poker.  It's worth quite a bit."
fiction_8: "Revenge is all well and good, but survival is better."
text_8: "Get out of the mansion."
fiction_9: "Looks like these guys aren't too happy about what you did to their boss.  They don't seem to want for you to get back to your house in one piece."
text_9: "Head for the safety of your neighborhood."
fiction_10: "A true professional doesn't leave a mess. Don't kill anyone!"
text_10: "Don't kill anyone."
fiction_11: "Crime doesn't pay, at least not if you get caught."
text_11: "Don't kill anyone!"

Thieves' Guild[]

thiefg\interface.crf\MISS15\english\GOALS.STR

fiction_0: "Break into the Downwind Thieves' Guild by breaking into the gambling den the Overlord's Fancy."
text_0: "Get into the Downwind Thieves' Guild."
fiction_1: "Retrieve Lord Randall's sapphire vase."
text_1:  "Steal Lord Randall's sapphire vase."
fiction_2:  "The Guild made stealing the vase more difficult -- make them pay.  Don't leave with less then 1000 in loot."
text_2:  "Steal at least 1000 loot."
fiction_3:  "The Guild made stealing the vase more difficult -- make them pay.  Don't leave with less than 1500 in loot."
text_3:  "Steal at least 1500 loot."
fiction_4:  "The Guild made stealing the vase more difficult -- make them pay.  Don't leave with less than 2000 in loot."
text_4:  "Steal at least 2000 loot."
fiction_5:  "They also stole Lord Randall's prized bracelet.  It'll fetch a good price on the market."
text_5:  "Retrieve Lord Randall's bracelet."
fiction_6:  "Violence is the mark of the amateur.  Don't kill anyone who is unarmed."
text_6:  "Don't kill anyone who is unarmed."
fiction_7:  "Violence is the mark of the amateur.  Don't kill anyone."
text_7:  "Don't kill anyone."
fiction_8:  "Get out of the Guild and back to the streets when you are done."
text_8:  "Get back to the streets when you are done."

The Sword[]

thiefg\interface.crf\miss6\english\GOALS.STR

fiction_0: "Find and obtain the sword. It's probably on an upper level of the mansion."
text_0: "Find and obtain the sword by searching upstairs."
fiction_1: "Take the opportunity to steal other valuables."
text_1: "Pick up 1,200 in additional loot while you're in here."
fiction_2: "Take the opportunity to steal other valuables."
text_2: "Pick up 1,500 in additional loot while you're in here."
fiction_3: "Pull off the job without having to kill anyone."
text_3: "Don't kill any of the guards."
fiction_4: "While you're in the mansion, see if you can dig up any valuable information about Constantine."
text_4: "Find some incriminating information on Constantine."
fiction_5: "Take the opportunity to steal other valuables."
text_5: "Pick up 500 in additional loot while you're in here."
fiction_6: "Leave the mansion with the sword." 
text_6: "Get out of the mansion."

The Haunted Cathedral[]

thiefg\interface.crf\miss7\english\GOALS.STR

fiction_0: "Find the Cathedral."
text_0: "Find the Cathedral."
fiction_1: "Follow the Eye's directions in order to learn how to get inside the Cathedral." 
text_1: "Follow the Eye's directions in order to learn how to get inside the Cathedral."
fiction_2: "Find a way to get inside the Cathedral, and steal the Eye."
text_2: "Find a way to get inside the Cathedral, and steal the Eye."
fiction_3: "Take the opportunity to steal other valuables."
text_3: "Grab 750 in loot."
fiction_4: "Take the opportunity to steal other valuables."
text_4: "Grab 1750 in loot."
fiction_5: "Take the opportunity to steal other valuables."
text_5: "Grab 2000 in loot."
fiction_6: "A valuable item called the Serpentyle Torc is reputed to be somewhere in these ruins.  Find it."
text_6: "Locate and steal the Serpentyle Torc."
fiction_7: "There used to be a monument in this part of town called the Watchman's Grave that thieves would leave coins on for good luck.  You have brought some coins, just in case."
text_7: "Leave some coins on the Watchman's Grave for good luck."
fiction_8: "Exit the ruins." 
text_8: "Exit the ruins."
fiction_9: "Get the Portal Key out of the Keeper's library."
text_9: "Get the Portal Key out of the Keeper's library."

The Mage Towers[]

thiefg\interface.crf\MISS16\english\GOALS.STR

fiction_0: "Seek out the MageKeep Library for clues to the location of the Earth Talisman."
text_0: "Find the library."
fiction_1: "Find where the mages of the Hand Brotherhood have hidden the Earth Talisman."
text_1: "Discover the location of the Earth Talisman."
fiction_2: "Steal the Earth Talisman from the Hand Brotherhood." 
text_2: "Steal the Earth Talisman."
fiction_3: "The Central Library of the High Council contains a pair of jeweled reading glasses that belonged to some esteemed member of their order.  You'll need to discover where the mages have tucked it away and snag it."
text_3: "Steal the jeweled reading glasses from the Central Library."
fiction_4: "Regalio, the Captain of the Guard, has been leading a crusade to retrieve the Talismans.  One of your contacts says that he's returned with a valuable amulet.  Steal the Medallion of St. Burringden from the Captain." 
text_4: "Steal the Medallion of St. Burringden from the captain's quarters. "
fiction_5: "While you're hunting through MageKeep you may as well enrich yourself.  Pick up 400 loot along the way."
text_5: "Steal 400 loot."
fiction_6: "The mages are a wealthy bunch and there's plenty of gold to be had.  Practice your skills as you wander through MageKeep.  Steal 800 loot."
text_6: "Steal 800 loot."
fiction_7: "The mages wealth is well rumored.  Caravans from their homelands to the east bring treasure. Steal 1800 loot."
text_7: "Steal 1800 loot."
fiction_8: "Don't kill any of the servants; they're harmless."
text_8: "Don't kill the servants"
fiction_9: "A master thief should be proficient enough to avoid murder.  Slaughtering guards and mages will soon alert the Inner Circle to your presence.  Be discreet, avoid contact where possible, and don't kill anyone."
text_9: "Don't kill anyone."
fiction_10: "Underneath the Mage Towers there is a hidden entrance to the sewers.  Find it and escape alive."
text_10: "Escape from the Mage Towers."

The Lost City[]

thiefg\interface.crf\miss9\english\GOALS.STR

fiction_0: "The sealed entrance to the Lost City is supposed to be \
at the bottom of the river around here somewhere.  Getting past that \
is the first step."
text_0: "Find an entrance to the Lost City"
fiction_1: "The Lost City must have a lot of lost treasure in it.  \
Pick up some."
text_1: "Get 1500 in loot"
fiction_2: "The Lost City must have a lot of lost treasure in it.  \
Pick up some."
text_2: "Get 2000 in loot including 500 in gems"
fiction_3: "An expedition the Keepers sent once to map the Lost City \
never returned.  They'll owe you a favor if you can recover the \
medallions from the remains."
text_3: "Recover the Keeper medallions from the lost expedition"
fiction_4: "The Talisman of Fire was hidden in the Lost City long \
ago.  Time for it to go."
text_4: "Obtain the Talisman of Fire"
fiction_5: "The Keepers also stashed the Talisman of Water in the \
Lost City.  You'll have to find out where." 
text_5: "Obtain the Talisman of Water"
fiction_6: "Finding the Talisman is well and good, but you'll have to \
get back out for it to be worth it." 
text_6: "Leave the Lost City"
fiction_7: "A true professional doesn't leave a mess.  Don't kill anyone!"
text_7: "Don't kill anyone!"

Song Of The Caverns[]

thiefg\interface.crf\MISS17\english\GOALS.STR

fiction_0: "Locate your informant Giry.  He may have valuable information about the caverns for you."
text_0: "Locate Giry and see if he has information for you."
fiction_1: "Use the Keeper's map to find the Talisman of Water.  Remember they've probably rigged the place, so be careful."
text_1:  "Find and steal the Talisman of Water."
fiction_2:  "Escape from the caverns after you've taken the Talisman, it may not be as easy as you think."
text_2:  "Find your way out of the caverns."
fiction_3:  "Loot may be scarce down in the caverns, but an expert thief such as yourself should be able to find at least 200 worth."
text_3:  "Grab 200 worth of loot."
fiction_4:  "Humans will be as scarce in the caverns as loot, so if you find your informant Giry, or any people, don't kill them."
text_4:  "Don't kill anyone you find in the caverns."
fiction_5:  "The Talisman of Water is being held in the Opera House.  You'll need to find the Opera House, and choose the wisest way in."
text_5:  "The strange Hermit's ravings are your best clue that the Talisman has been moved to the Opera House above the caverns.  Find the Opera House and break in."
fiction_6:  "The Opera House is filled with precious adornments and attracts the city's wealthiest patrons, don't leave without at least 700 worth of loot."
text_6:  "The Opera House is filled with precious adornments and attracts the city's wealthiest patrons, so don't leave without at least 700 worth of loot."
fiction_7:  "The Opera House is filled with precious adornments and attracts the city's wealthiest patrons, don't leave without at least 1500 worth of loot."
text_7:  "The Opera House is filled with precious adornments and attracts the city's wealthiest patrons, so don't leave without at least 1500 worth of loot."
fiction_8:  "The Opera House is filled with precious adornments and attracts the city's wealthiest patrons, don't leave without at least 2000 worth of loot."
text_8:  "The Opera House is filled with precious adornments and attracts the city's wealthiest patrons, so don't leave without at least 2000 worth of loot."
fiction_9:  "When he was alive, your informant Giry often bragged about the cash take in just a single evening at the opera house.  Find out if he was telling the truth - get to the ticket office and steal the contents of the cash box."
text_9:  "When he was alive, your informant Giry often bragged about the cash take in just a single evening at the opera house.  Find out if he was telling the truth - get to the ticket office and steal the contents of the cash box."
fiction_10:  "An experienced thief shouldn't have to resort to violence, expecially with an artsy set like the opera troupe.  Don't kill anyone who is not armed."
text_10:  "An experienced thief shouldn't have to resort to violence, expecially with an artsy set like the opera troupe.  Don't kill anyone who is not armed."
fiction_11:  "You read last week that the music director at the Opera House was just presented with a silver flute.  An item like that could fetch a pretty penny on the market.  Find it."
text_11:  "You read last week that the music director at the Opera House was just presented with a silver flute.  An item like that could fetch a pretty penny on the market.  Find it."
fiction_12:  "Littering the opera house with blood and corpses is not worthy of a master thief such as yourself.  So pickpocket, rob, steal, hide, and even run if you have to, but don't kill anyone."
text_12:  "Littering the opera house with blood and corpses is not worthy of a master thief such as yourself.  So pickpocket, rob, steal, hide, and even run if you have to, but don't kill anyone."
fiction_13:  "After you get what you came for, get to the city streets outside the Opera House."
text_13:  "After you get what you came for, get to the city streets outside the Opera House."

Undercover[]

thiefg\interface.crf\Miss10\english\GOALS.STR

fiction_0: "Posing as a Hammerite Novice, present your credentials to the guard at the \
gate, and enter the Hammerite Temple."
text_0: "Enter the Hammerite Temple via the front entrance."
fiction_1: "Search the Temple and discover where the Talisman of Air is \
kept.  When you find it, take it."
text_1: "Find and steal the Talisman of Air."
fiction_2: "In addition to stealing the Talisman, steal 1500 worth of \
valuables while you're in the Temple."
text_2: "Grab 1500 in loot while you're in the Temple"
fiction_3: "Oh, and while you're looting the place, steal the Hammer's holy 'First Hammer' \
from their reliquary."
text_3: "Also, steal the 'First Hammer' from the Hammerite reliquary."
fiction_4: "In addition to stealing the Talismans, steal 2400 worth of \
valuables while you're in the Temple."
text_4: "Grab 2400 in loot while you're in the Temple"
fiction_5: "Don't kill any of the Hammerites while you're on the job."
text_5: "Don't kill anyone"
fiction_6: "Once you've achieved your other objectives, get out of the \
Temple and back to the city streets."
text_6: "Return to the city streets"

Return To The Cathedral[]

thiefg\interface.crf\miss11\english\GOALS.STR

fiction_0: "Grab the Eye."
text_0: "Grab the Eye."
fiction_1: "Aid the ghost of Brother Murus in order to escape."
text_1: "Aid the ghost of Brother Murus in order to escape."
fiction_2: "Leave the Cathedral area."
text_2: "Leave the Cathedral area."

Escape![]

thiefg\interface.crf\miss12\english\GOALS.STR

fiction_0: "Get your stuff back."
text_0: "Get your stuff back."
fiction_1: "Constantine wouldn't have put you through all this if he \
didn't have some serious plans for the Eye.  You'd better find out what."
text_1: "Find some information on what Constantine plans to do with the Eye."
fiction_2: "If you want to survive, you'll have to get out of here."
text_2: "Get out of Constantine's mansion alive."

Strange Bedfellows[]

thiefg\interface.crf\MISS13\english\GOALS.STR

fiction_0: "The Hammerites have been preaching about the Trickster for years.  Maybe they have some advice on how to deal with him for real.  But with all the trouble you've been to them lately, you'll have to sneak in past their guards to talk to someone in charge."
text_0: "Sneak in to find the Hammer High Priest, and warn him about the Trickster."
fiction_1: "Looks like there's been trouble for more than just you.  Before the Hammers can help you, you'll have to find them."
text_1: "Investigate the situation, and locate the Hammerites."
fiction_2: "If the beast-creatures are still besieging them, the Hammerites must still be alive.  You'll have to get past them."
text_2: "Get past the siege of beastmen to connect with the Hammerites."
fiction_3: "Find the Hammer High Priest, who's being held hostage by the Trickster's creatures"
text_3: "Find the Hammer High Priest"
fiction_4: "Return the High Priest to the besieged Hammers."
text_4: "Return the High Priest to the besieged Hammers."
fiction_5: "If they won't help you without their chisel, fine, you'll go get the chisel for them..."
text_5: "Retrieve this 'Builder's Chisel' the Hammerites seem to think is so important."
fiction_6: "The Hammers will never help you if you make the situation any worse.  Better stay out of any more fights with them."
text_6: "Don't kill any Hammers."
fiction_7: "Those bug-ladies make your skin crawl.  You're not leaving any of them to get out into the city."
text_7: "Destroy all of the insect-beasts."

Into The Maw Of Chaos[]

thiefg\interface.crf\miss14\english\GOALS.STR

fiction_0: "The Keepers tell you that Constantine's gone into \
the 'Maw of Chaos'.  You get to go in after him."
text_0: "Descend through the Maw of Chaos and locate Constantine."
fiction_1: "If you can swap the fake Eye the Hammerites made \
for the real Eye he's using in the ritual, that should put a damper \
on his plans."
text_1: "Swap the real Eye with the replica that the Hammerites crafted."
fiction_2: "The more beasts come through that portal, the more \
get through to the Hammer temple and the city.  The Hammers tell you that if you don't destroy the portal before Constantine finishes his ritual, it may remain open forever even if the Trickster's plan fails."
text_2: "Destroy the portal that the beasts are entering through, before Constantine finishes his ritual."
fiction_3: "It looks like things aren't going to go wrong until \
the end of the ritual.  You'll have to wait."
text_3: "Wait for Constantine to complete his ritual."

Blooper Reel[]

thiefg\interface.crf\miss18\english\GOALS.STR

fiction_0: ""
text_0: "0"
fiction_1: "Tour the level and see some of the things that cropped up as bugs \
during production of Thief - and some others that existed only in our \
rather twisted imaginations.  When you've seen all you care to, press the \
button in the main entrance."
text_1: "Tour the level and see the bugs - then press the button \
in the main entrance."
fiction_2: ""
text_2: "2"
fiction_3: ""
text_3: "3"
fiction_4: ""
text_4: "4"
fiction_5: ""
text_5: "5"
fiction_6: ""
text_6: "6"
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