The City is not a simple slang, but the actual name of the city in which the Thief series is situated and where Garrett lives. It is a huge sprawling metropolis bisected by a wide-spanning river. The City and its surroundings is the setting for all canon and most of the fan missions.
The City itself is an autonomous city-state. It is not subordinate to any jurisdiction but its own. It is ruled by a Baron, who is in charge of trade, taxes, laws and the army. Below the Baron are representatives who are in charge of the different departments, including the Sheriff, who is in charge of the City Watch. The Baron is supreme commander of the City's army and leads it to war. The City is currently at war with another city-state called Blackbrook. The games provide little information about the rest of the world in which the city resides, or the war the The City is fighting.
The prevalent faith is the Order of the Hammer, a techno-theological authoritarian religion whose various inventions have made The City into the economic powerhouse it currently is. The Hammerites themselves are extremely pious and efficient, with harsh penalties for misdeeds. 
The splinter group known as the Mechanists lead by former-Hammer Karras, sought to drive the Hammerite agenda further and farther, to the point of eradicating all organic life. They were popular with the City Watch, rich business owners and nobles, for their technology, wealth and gifts. The religion quickly disbanded and became very unpopular after Karras' demise at Soulforge Cathedral.
The Pagan presence in The City rose steadily following the death of Constantine. Pagans have an affinity for nature and a hatred of civilization and progress. They inhabit abandoned buildings and fields, often displacing the surrounding residents and conduct their operations in secret. They do not seem interested in preaching to the local townspeople, although there are some cases of conversion, most notably that of Alfred Hurley.
The majority of The City's population do not seem to be deeply religious. Guards and commoners may utter "God" as an oath, but it is not clear what god they are referring to. Hammerites/Pagans that interact with commoners/nobles/guards etc and even themselves will comment on their faith or lack thereof.
English is the main language spoken in The City, and is stratified into distinct dialects. The Hammerites and Mechanists speak in a sort of archaic English, similar to the style of speech seen in King James Version Bibles. Pagans speak in a fractured pidgin. Modern English is spoken through all citizen classes. Commoners and guards speak with American or British Cockney accents, or Poshed American or British accents for the upper class. Even stereotypical "pirate" slang is used by sailors and fishermen.
for more, see Category:Language.
Meals are normally cooked at home, probably out of necessity. Most taverns serve only ale, and there are only two known restaurants; the Overlord's Fancy and the Sea Witch. Venison, once the most popular meat product in The City, becomes scarce toward the end of The Metal Age and is never seen afterward. Food of this early period is more often eaten as a buffet than a proper meal. Whole Apples, Cucumbers, and Carrots may be consumed with a wedge of Cheese or a piece of Baguette.
Pagans commonly subsist on herb soups, various meads, and fresh fruits such as Plums and Jacksberry. In the Pagan culture, food preparation may be the task of either husband or wife, depending on who will be away on other errands.
LawEditThe law and law enforcement is a central piece in the life of The City.
Typical of the justice system in a medieval setting, it is seen as unjust and corrupt, but over time, these have seen changes either for the better, or just a different face.
Before Gorman Truart took control of City Watch, the streets were partolled by two entities: The Barons Police, and the Order of the Hammer. Persons both arrested by the Police and Hammers would be sent to Cragscleft Prison.
Truart took control of the Watch, and made many great sweeping reforms. Women were being hired, new technology was being used, officers were prohibited from drinking on duty, uniforms were centralized, unified ranking, a system of paperwork was in place, a code system was introduced, Watch Stations were cleaned up (except cells and interrogation), tough measures were being taken to fight the Wardens, street crime was being cleaned up, crime and autopsy labs were created, dedicated Divisions were created to fight major crimes, different tactics to fight crime, and etc.
Corruption was still a problem, as some Wardens would be prosecuted more than others, evidence would go missing, and Truart himself would indulge in prostitution. The Watch also assisted in the genocial campaign against the Pagans.
However, many of these additions were created alongside the rise of the Mechanists, such as similar uniforms, women, technology, and street cleaning for the Servant Project. After the fall of Karras, the Watch lost a lot of what Truart created. Some things, like uniforms, reports, city-wide cohesion, and others remained. Some things like the Mechanist technology and female officers were gone by the time of TDS.
There are few practitioners of medicine and medical facilites encountered or referenced in the Thief Series, outside the Shalebridge Cradle. This can be seen as reasonable, as Garrett would not see profit in breaking into doctors offices or the homes of healers, most of whom would operate in the daytime.
The medical practices of The City can be quite primitive to real-world standards, and the results can be mixed.
Conditions in the Cradle have been very poor in it's history, and reports of treatment, surgeries and success of healing/therepy in general have been questionable.
Despite this, the potion industry seems to be quite effective, a complete contrast with the general lack of physiological understanding.
Pagans rely upon their own form of medical treatment. As may be expected, herbal remedies play the most significant role; malloweed is taken for stomach upset, wormwood for aching feet, foxglove for heart ailments, and rue and valerian for various other problems.
Districts and QuartersEdit
- New Quarter
- North Quarter
- Old Quarter
- South Quarter
Few opportunities are given to look around in the earlier games. In TDP/TG, these include the areas around Bafford's Manor and the Hammer Temple, both of which are restricted to the streets alone, as well as the north end of New Market, with a modest number of rooms and passages to explore. T2 offered more by way of gratuitous locations. These included the streets surrounding Shoalsgate Station and the Truart Estate, in which some of the adjacent buildings are open to plundering, and most notably the streets of Wayside and the rooftops in Dayport, where a significant part of the mission is devoted to the journey.
In Thief: Deadly Shadows, one of the major new features is the ability to explore the City by foot. While the previous games sent Garrett straight from mission to mission, in TDS Garrett may walk the city streets between missions where he can:
- pickpocket, mug, attack, knock unconscious or kill passersby
- break into civilian homes and City Watch stations for loot
- spy on the townspeople and City Watch, and overhear their conversations
- pass through Keeper Passages by activating Keeper Glyphs
- begin major missions by touching certain glyphs
- complete the occasional side quest in addition to major story missions
- retrieve major mission maps from certain city and underground areas
- get imprisoned into Pavelock Prison by getting caught by the City Watch
- alert the whole town by leaving a dead body on the street
- die if killed by goons, pagans or the City Watch
- ally with the Hammerite faction using the Hammer Blessing
- ally with the Pagan faction using the Pagan Blessing
- make enemies with the Hammerites or Pagans by stealing from or killing them
The City in this game is not one large continuous map, but rather several small neighborhood maps/areas connected by load zones.
- ↑ HIstatue
- ↑ HIforge1
- ↑ TDS_Sound_Folder:_custom_speech#Alyssa_Hurley m14v06b and m14v06e
- ↑ TG_Sound_Folder:_GUARD2 SG2BOD_1
- ↑ TDS_resources_conversations#DOCPirateFemale1
- ↑ TDS Sound Folder: commoner4 m4_idle4: What was it he asked for? Oh, yeah...spiced metheglin...pah. I told him, 'What? You think we got those Pagany drinks here? We got Ale and we got Ale, now which do you want?' Spiced metheglin...that'll be the day....
- ↑ TDS Sound Folder: thug1 t1_idle9: Hmmm...guess I forgot to have dinner. Well, my stomach's reminding me now. I could stop in at the Sea Witch, and get me some chowder and biscuits. Now that's a meal. They owe me over there anyway, so it'll be free, too.
- ↑ TDS_Sound_Folder:_guard5 g5_yret3: Well...I'll just chalk it up to the late hour...and that burrick burger I had earlier....
- ↑ M2COOK
- ↑ M5SERV
- ↑ M12B11
- ↑ TDS Sound Folder: pagan1 p1_idle5: I bes wanting some o' Fern's herby soup...I bes...so hungry....
- ↑ TDS Sound Folder: pagan3 p3_idle6: Corn betters have some suppings for me went I goes home...some goodsie feasttree, and well beans, and plums, and...he betters have that sups ready....
- ↑ T2 INTRO
- ↑ M5NAVAN
- ↑ M15accpay, et al
- ↑ sg5a0mu: (Irritated) I wanna know who came up with the stupid idea of (whiny tones) 'No drinking on duty.' (Self-justified) About the only thing that makes a cold watch go faster is a niice bottle.
- ↑ sg4a0mu7: (Grumbling) Paperwork. If I ever lay eyes on the taffer who had the bright idear a' fillin' out reports, he's gonna be sorry his mother ever taught him how ta read...(grumbles).
- ↑ Journal Entry #709
- ↑ Letter to Sheriff Truart
- ↑ 'Norman Druart's' schedule
- ↑ TDS_resources_conversations#WoundGuard1
- ↑ TDS Sound Folder: pagan1 ps1_idle6: Rue for the palsy...valerian for the shaking...malloweed for them stomach...and for them heart...bes it always foxglove....
- ↑ TDS Sound Folder: pagan4 p4_idle5: Needers some wormwood for this aches...wheres did I see it? Oh, poor feets...wormwood tea bes do you goodsie....