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The City

From Thief Wiki


Contents

[edit] Map

The City

[edit] Description

City panorama
At the start of Thief DS
At the end of Thief DS

The City is not a simple slang, but the actual name of the city in which the Thief series are situated and where Garrett lives. The City and its surroundings is the setting for all canon and most of the fan missions.

The City itself is an autonomous city-state. It is not subordinate to any other jurisdiction but its own. It is ruled by a Baron. He is in charge of trade, taxes, laws and the army. Below him are his representatives who are in charge of the different departments, like the Sheriff for example, who is in charge of the City Watch. The Baron is supreme commander of the City's army and he leads it to war. Currently the City is at war with another city-state called Blackbrook. The games provide little information about the rest of the world in which the city resides, or the war the The City is fighting.

The dominant religion is the Order of the Hammer, a technotheological authoritarian religion whose various inventions have made the city into the economic powerhouse it currently is. The majority of the population, however, do not seem to be deeply religious, and some even are suspected to sympathize with the banned pagan religion. The Order has lost a great deal of influence, however, thanks to the current Baron's less than enthusiastic support of them, and a paralyzing schism which drastically cut their numbers. It also allowed the development of the City Watch, which took over most of the Hammerite's law enforcing. Even after the fall of Karras, the Watch would maintain control of the law enforcing, though the Hammers would routinely partol areas of thier influence.

[edit] Geography

[edit] Districts and Quarters

A "Reward Offered" sign for Garrett, as placed all over the City, in Deadly Shadows

[edit] Islands

[edit] Exploration

In Thief: Deadly Shadows, one of the major new features is the ability to explore the City by foot. While the previous games sent Garrett straight from mission to mission, in TDS Garrett may walk the city streets between missions where he can:

  • pickpocket, mug, attack, knock unconscious or kill passersby
  • break into civilian homes and City Watch stations for loot
  • spy on the townspeople and City Watch, and overhear their conversations
  • pass through Keeper Passages by activating Keeper Glyphs
  • begin major missions by touching certain glyphs
  • complete the occasional side quest in addition to major story missions
  • retrieve major mission maps from certain city and underground areas
  • get imprisoned into Pavelock Prison by getting caught by the City Watch
  • alert the whole town by leaving a dead body on the street
  • die if killed by goons, pagans or the City Watch
  • ally with the Hammerite faction using the Hammer Blessing
  • ally with the Pagan faction using the Pagan Blessing
  • make enemies with the Hammerites or Pagans by stealing from or killing them

The City in this game is not one large continuous map, but rather several small neighborhood maps/areas connected by load zones.

The city at night
City cottages and villas
A home in the City
Garrett in 3rd-person-view


[edit] See Also