Thief 2: Gold was supposed to be an update to Thief II: The Metal Age, like Thief Gold was to Thief: The Dark Project (and many other Eidos Interactive/Looking Glass Studios productions). Unfortunately, Looking Glass Studios went out of business before it could be released. A group of fans tried to release T2G as a fan project, but it is currently in hiatus. The website has not been updated since January 17, 2007. The forums have not been updated since May 31, 2007, and have subsequently gone down.
TTLG and Thief Wikia user Bulgarian_Taffer successfully created a fan mission based on one of the Thief II Gold missions, entitled: "Thief II - The Golden Project - Mission 1: First City College". The mission was released on 8 July 2009.
These are the descriptions for each mission, according to the Thief 2 Gold Website.
Raid on Willard SquareEdit
This mission will be slotted in just after Shipping... and Receiving. It is a cross-city trek set in the City's run-down slums. This mission features a Watch raid on the criminal element of the City and should present a grittier underbelly to Thief 2's clean Victorian-feel City.
Our design philosophy with this mission is to try and create an Anti-Life of the Party. We're making a down and dirty part of town, infested with lowlifes who'd happily knife Garrett in the back to even the playing field. In terms of Official missions, this will tie in with the Thieves Guild to an extent, although gameplay will feel somewhat like Ambush.
Screenshots & Concept Art
As yet untitled college missionEdit
This mission features Garrett going undercover at an elite private college for Nobles. It should provide a different kind of experience to the usual Thief fare, set at dusk and bathed in the orange glow of sunset. We're placing this mission after Trail of Blood and before Life of the Party. One of Viktoria's agents in the college is being blackmailed and Viktoria wants Garrett to solve the problem by disguising himself as a student to gain access. It will function as a test of loyalty for Garrett, which he's not too happy about - but he has his own reasons for doing the mission as well. Gameplay will be reminiscent of Undercover, but set in an oppulent centre for learning rather than an archaic Hammer Temple.
Garrett must break into a high security museum, heavily guarded and outfitted with the latest Mechanist security devices.
This mission will appear just after Casing the Joint. While waiting for Gervasius' exhibition to launch, Garrett is side-tracked by a certain relic which would prove extremely dangerous if it fell into the wrong hands. This mission features a similar architectural style to First City Bank and Trust.
Screenshots & Concept Art
Waking the DeadEdit
This mission is set in the frozen mountains north of the City and is slotted between Culture Break and Masks. In it, Garrett must journey to the castle of the Necromancers, a secretive and evil offshoot of the Hand Brotherhood. Garrett will confront new undead creatures (which may turn out looking remarkably similar to Draugr from the Elder Scrolls 3 expansion "Bloodmoon") and evil dark mages in an attempt to stop an ancient evil. Fog and snow will dominate the precarious mountain fortress as Garrett uncovers the sick experiments of these twisted old men. Thief: The Dark Project had the unforgettable Return to the Cathedral. Thief: Deadly Shadows had the incomparable Cradle. Waking the Dead is our chance to add a seriously chilling undead experience to Thief 2.
Screenshots & Concept Art
This mission is unlikely to make it into Thief 2 Gold. The idea behind it was to showcase the decline of the Hammerites. The mission was to be set just before Sabotage at Soulforge and featured Garrett visiting an old Hammerite church to search for Karras' history within the order. Looking Glass planned to have Garrett receive an item that he used to defeat Karras in Soulforge. We have several reasons for dropping the mission - firstly, the pace of the game is slowed right down by a seemingly unnecessary side track just before the climax. Secondly, Sabotage at Soulforge works brilliantly as it is, and to fit Fallen Hammers in we would have to significantly change Soulforge to jam the new mission in. We are still brainstorming around this mission, and if we can find a way to include it without downgrading the whole experience, we will do.
We will also be making a few changes to the existing official missions. The missions Casing the Joint and Masks in particular have numerous problems which we intend to iron out. There is also a different version of the mission Framed, which may or may not make it into the pack. We may also make minor changes to the official missions to better integrate the new missions into the storyline. Rest assured we won't make any major design changes. Our constant goal is to keep everything as close to canon as possible.
Here's a list of everyone that was involved in the project, and their function (more or less). The team broke down in August 2007 when the project coordinator (Nicked) sent us the following message in the hidden discussion board: "I'm afraid I'm going to have to quit the project. I don't have enough free time to devote to either working on the missions or coordinating the team, which is largely why I think the project has fallen so far behind. I'm very sorry to have to drop out like this, but frankly, with me at the helm, this project is not going to see the light of day, so I hope that with some better leadership, more progress can be made."
Nicked - Project Coordinator, Level Design.
Random_Taffer - Level Design
Bulgarian_Taffer - Level Design
Brother Renault - Level Design
Telliamed - Scripting
Camille - Art
Macsen - Story
In mid-2009 Bulgarian_Taffer released Thief II - The Golden Project - Mission 1: First City College, based on one of the unfinished Thief II Gold missions. Here is the team who worked on the mission and made it possible:
Bulgarian_Taffer - Level Design, story
PotatoGuy - Story, Alpha- and Betatesting
Suewan - Story and Betatesting
SirFreddieM - Story and Betatesting
Gloria Creep - Betatesting
darthsLair - Betatesting and bug fixing